Fantasy Grounds - Traveller - Vehicle Catalogue delivers an indie RPG simulation experience on PC centered on the Traveller setting. It provides a detailed collection of vehicles that support planetary travel and surface operations once characters reach a world by spaceship.
Gameplay
The core of the experience revolves around integrating vehicles into Traveller campaigns. Travellers often arrive on new worlds via interstellar craft but then require separate conveyances for movement across surfaces, through skies, or under seas. This catalogue supplies options suited to primitive environments powered by muscle or wind as well as advanced settings with megacities that extend into the air and depths.
Vehicles fall into clear categories that shape how they function in play. Personal vehicles suit individual ownership and range from affordable mass-produced models to exclusive designs for the wealthy. Commercial vehicles focus on revenue generation or organizational tasks such as mass transit, construction, and services, though they can be adapted for other purposes. Military vehicles emphasize warfare and defense under government control and may appear in other hands only through specific circumstances.
Additional entries cover vehicles tied to the major races and human civilizations of Charted Space. These include distinctive designs associated with groups like the Droyne or Zhodani, which can appear in their home territories or farther afield through acquisition or travel. Every vehicle follows the construction rules from the Vehicle Handbook Update 2026, with some representing updated versions of earlier concepts and many standing as entirely new creations.
Game Modes
The catalogue integrates directly into standard Traveller RPG sessions run through Fantasy Grounds. Sessions can incorporate the vehicles for surface exploration, organizational logistics, or defensive operations depending on the campaign focus. The material supports both individual Traveller use and larger-scale scenarios involving governments or corporations.
Because the vehicles originate from diverse civilizations, they also enable cross-cultural encounters or acquisitions that fit varied narrative directions without requiring separate rulesets. The full set of more than 100 designs serves as a foundation that game masters can draw upon or modify for specific worlds and story needs.
Vehicle Categories and Design Approach
Personal vehicles emphasize owner-operated transport with flexibility for personal goals. Commercial options prioritize function and revenue, making them common in organized settings. Military entries reflect structured defense roles while allowing for occasional private or corporate deployment under the right conditions. Vehicles linked to specific races add flavor through their cultural associations and potential for discovery far from origin points.
All designs rely on the 2026 update rules, ensuring consistency with current Traveller vehicle construction standards. The catalogue represents only a portion of possible vehicles in the universe and functions as a starting point for further custom work.
Is It Worth Playing?
This title suits players and game masters already engaged with Traveller campaigns in Fantasy Grounds who need ready access to planetary vehicles. The categorized collection and rule-compliant designs reduce preparation time while offering variety across technology levels and ownership types. Those running sessions that involve world-based travel or encounters with different civilizations will find the material directly applicable. The focus on verified construction rules and broad coverage of vehicle types makes it a practical addition for ongoing campaigns rather than a standalone experience.