Mycopunk is a mission-based co-op FPS looter shooter developed by Pigeons at Play and published by Devolver Digital. Players control customizable robot characters as part of the New Atlas Hazard Crew, sent by the SAXON corporation to clear a fungal outbreak across the moon of New Atlas. The game launched in full 1.0 version on October 20, 2026, for PC and PlayStation 5 after a period in Early Access, and supports solo play alongside online co-op for up to four players.
Gameplay
The core loop centers on short missions that last roughly ten to twenty minutes. Players select a character class and loadout, drop onto one of several regions, complete an objective while battling waves of fungus-corrupted enemies, gather resources, and extract to the orbital hub. Between missions the focus shifts to the grid-based upgrade system, where hexagonal patterns of enhancements are fitted onto weapons and character boards to create specialized builds. Upgrades interact with class abilities to encourage team coordination, such as combining mobility tools with support effects or damage amplifiers.
Five distinct classes define playstyles. The Wrangler emphasizes ranged control and retrieval tools. The Bruiser focuses on frontline durability and close-range retaliation. The Scrapper provides mobility aids like grapple points. The Glider delivers area support and healing options. The Mycologist, added in the 1.0 update, incorporates infection mechanics that scale power at the risk of self-damage. Weapons include primaries and heavies that receive reload variants and pattern-based modifications, while throwable options expand tactical choices during fights against enemies that corrupt and repurpose local technology.
Enemy encounters scale with player count and selected threat level, with friendly fire limited to self-inflicted effects. Resources collected feed directly into further upgrades, creating a steady progression loop that rewards experimentation with grid layouts rather than linear leveling.
Game Modes
Gameplay revolves around selectable missions that vary in primary objective and environmental challenges. Standard assignments include clearing high-density enemy areas, defending positions, escorting assets, or surviving extended waves until extraction becomes available. A separate roguelike mode called Ouroboros offers longer runs with room-based progression and different reward structures focused on upgrade patterns.
Regions such as standard biomes on New Atlas and the more demanding X11-B moonlet introduced in 1.0 provide distinct enemy compositions and layout modifiers. Difficulty can be tuned independently through swarm intensity settings and six threat tiers, allowing players to adjust resource yields and enemy pressure without altering the fundamental mission structure. The hub area serves as a persistent space for loadout changes and minor activities between deployments.
Progression and Customization
Advancement comes from repeated mission completions that unlock new upgrade patterns, weapons, and character access. The grid system remains the central mechanic, with hundreds of hand-crafted options that fit together in flexible arrangements. Character-specific boards allow abilities to evolve alongside weapon modifications, and the 1.0 update expanded available content with additional regions, grenades, and the fifth class. No battle pass or seasonal structure exists, keeping focus on the core loot and build loop.
Is It Worth Playing?
Mycopunk delivers a focused co-op shooter experience built around its upgrade grid and objective-driven missions. Steam reviews stand at Very Positive across thousands of entries following the 1.0 launch, with critics noting the chaotic yet accessible gunplay and the depth of customization options. The game suits players who enjoy short, repeatable sessions with friends or solo runs that scale appropriately. At a launch price of $14.99 with ongoing post-release patches, it appeals to those seeking a fresh take on horde-clearing gameplay without excessive grind or live-service elements. Solo viability improved in the full release, though the design shines brightest in coordinated groups of two to four. If the premise of robot exterminators fighting fungal threats through modular weapon crafting aligns with your preferences, the title offers solid value and continued support.