Safari-TV puts players in charge of a struggling safari agency in a physics-driven co-op experience on PC. Up to four friends handle everything from loading tourists into a truck to filming whatever goes wrong during expeditions through wild terrain. The core loop centers on preparing a vehicle, navigating routes, keeping passengers content, capturing footage of animals and mishaps, and returning safely to grow an in-game video channel that attracts more business.
Gameplay
Teams divide tasks inside a fully destructible truck that reacts realistically to terrain, collisions, and wildlife encounters. One player steers through rough landscapes while others manage passengers by selling snacks, monitor vehicle condition for quick repairs, or operate cameras to record events. Footage uploads to an in-game channel where views and subscribers directly influence the number of tourists available for future trips. The physics system makes every drive unpredictable, turning minor obstacles into major setbacks that require coordinated effort to overcome. Business growth comes from reinvesting earnings into vehicle improvements and agency expansion, which unlocks access to more demanding routes and higher rewards.
Game Modes
Core play revolves around cooperative expeditions where groups select between steadier sightseeing paths and riskier routes that promise bigger payouts alongside greater chances of chaos. Optional smuggling assignments add variety by sending teams along hazardous trails with contraband. The structure supports repeated playthroughs as players refine their coordination and equipment. At launch the game includes nine full levels plus an additional surprise element on the tenth, giving teams a clear progression path while leaving room for creative approaches to each tour.
Progression and Business Management
Successful returns from expeditions feed directly into agency upgrades. Earnings purchase better truck components, expanded storage, or improved filming tools that make future trips more efficient and profitable. The in-game channel mechanic creates a feedback loop where entertaining or dramatic clips draw larger crowds, which in turn funds further growth. Players watch recorded videos together after each run, turning the debrief into part of the shared experience and helping identify what worked or what needs adjustment for the next outing.
Is It Worth Playing?
Safari-TV launched in Early Access on November 9, 2026, with the core co-op loop fully playable though some rough edges remain. Steam reviews sit at mixed with 53 percent positive from the first batch of user feedback. The game suits groups that enjoy physics-based comedy, light management elements, and the freedom to turn planned tours into memorable disasters. Those looking for polished solo content or tightly scripted campaigns may want to wait for further updates, while friends seeking chaotic shared adventures will find plenty to explore right away. Planned content additions in the months following launch aim to expand events and options, extending the lifespan for dedicated crews.