Scenario Pack 2 "Mare Nostrum" adds five focused historical naval engagements and a complete new faction roster to Victory At Sea Atlantic, a real-time naval strategy and simulation title set in World War II. Players take command of fleets in the Mediterranean theater, directing battleships, cruisers, destroyers, and aircraft carriers through precise tactical decisions in open water and near coastal targets. The pack introduces the Regia Marina as a fully independent playable force with its own ship classes rather than reused assets from other nations.
Gameplay
Core gameplay centers on real-time fleet command where positioning, speed, and firepower determine outcomes in each engagement. Players issue orders to individual ships or groups, managing formations during daylight pursuits and low-visibility night actions. The new Italian vessels bring distinct capabilities, including battleships from the Littorio, Andrea Doria, and Conte di Cavour classes alongside Zara and Trento heavy cruisers. Light forces include Condottieri and Etna cruisers plus multiple destroyer types such as Navigatori, Oriani, and Soldati. Air cover comes from the Aquila carrier and Reggiane Re.2001 Falco II fighters.
Allied additions expand Royal Navy options with Perth-class light cruisers and several destroyer classes including Scott, D, V&W, Tribal, E&F, and G&H variants. These units integrate directly into existing mechanics for gunnery, torpedo runs, and carrier operations without altering base rules. Resource and positioning choices remain central, especially when one side holds numerical or firepower advantages during extended chases across open sea.
Game Modes
The pack delivers five standalone historical scenarios that recreate specific Mediterranean operations. Bombardment of Genoa places Force H, including HMS Ark Royal, Renown, and Malaya, against Italian port defenses in February 1941. Matapan Prelude 1 depicts a British cruiser squadron under Vice Admiral Pridham-Wippell encountering Italian heavy cruisers at dawn on 28 March 1941, with reinforcements arriving for the larger force. Matapan Prelude 2 shifts to midday when the Vittorio Veneto joins, reversing roles as the Italian flagship closes on lighter British units.
Battle of Cape Matapan covers the night phase of the same date, with Admiral Cunningham's battleships surprising the Italian cruisers Zara, Fiume, and Pola in darkness. Eagle's Strike concludes the set in September 1943, allowing command of either side during the Italian fleet's final major operation. Every scenario supports both single-player and multiplayer play within the established framework.
These missions join the sandbox campaign, where all new classes become available alongside the base roster for custom fleet building and longer strategic play. Shared destroyer classes from related content packs appear in both environments once purchased.
Historical Scenarios and Faction Depth
Each scenario emphasizes period-accurate conditions such as the absence of radar during the Matapan night action and the challenges of coordinating carrier strikes against shore targets at Genoa. Commanders must account for visibility, reinforcement timing, and the shift from pursuit to ambush across the four Matapan-linked missions. The Regia Marina roster stands apart with no substitutions, giving players access to authentic Italian capital ships and escorts that operate under their own performance profiles.
Victory At Sea Atlantic already supports real-time naval combat across multiple theaters, and the Mediterranean additions fit seamlessly into that structure. Players balance aggressive advances with defensive screening while directing mixed fleets of battleships, cruisers, and destroyers.
Is It Worth Playing?
This content targets players who enjoy detailed World War II naval simulations and historical scenario design. The five missions provide concentrated, replayable encounters that highlight specific tactical problems of the Mediterranean campaign, from daylight cruiser actions to radar-less night battles. The full Italian roster adds lasting value for sandbox campaign sessions by expanding available fleet compositions without requiring separate unlocks.
Those interested in commanding lesser-represented navies or studying the progression of Italian operations from early 1941 through 1943 will find the pack a direct extension of the base game's systems. Because the scenarios integrate into the existing sandbox mode, owners gain both short-form historical play and expanded long-term options. The pack requires Victory At Sea Atlantic and delivers its additions through verified ship classes and mission structures already confirmed in the title's framework.