Every time it speaks, you wake up somewhere worse.
Aftermind is a fast roguelike boomer shooter. You don't know why you're here, and every run takes you a little closer to finding out. Fight through nightmares built from the places of a life you can barely remember, tear apart everything that hunts you, and return to the TV after every run with a little more of the truth.
TEAR THEM APART
- Every shot tears flesh. Blow off arms and legs, and even legless enemies keep crawling toward you.
- Break an enemy's balance, then trigger a finisher: the camera locks in, the fight freezes around you, and the head comes off.
- Fire, shock and bleeding leave their mark on every body.
FAST, BRUTAL, OLD-SCHOOL
- Double jump and dash. Every dash slows time for a heartbeat.
- Switch between rifle, SMG and axe mid-fight; headshots hit hardest.
- Enemies surround you, flank you and cut off your escape. Stand still and you're dead.
- Even the room fights with you: shove doors open or launch a table into the crowd.
NO TWO RUNS ALIKE
- Choose from 9 traits that level up as you stack them: ricochets, lightning dashes, burning rounds, bleeding.
- Max out two traits to unlock one of 10 fusions.
- Find keepsakes like an evil eye bead, a cracked mirror or a tulip tea glass. Each one bends the rules.
- Spend what you bring back on new weapons and permanent upgrades.
EVERY DREAM IS A DIFFERENT NIGHTMARE
Each nightmare twists a different place from your past, with its own structure, its own pace and its own dangers. Every run is procedurally generated, and enemies grow faster, tougher and smarter the deeper you go.
THE TV KNOWS SOMETHING
Between nightmares you wake in a dim living room, facing a television. The news is about an accident. The anchor talks to you. Find the notes hidden in every dream, fill your journal, and piece together what really happened.
FEATURES
- Dismemberment system: limbs come off, wounded enemies crawl
- Synced finisher animations on staggered enemies
- Fast movement: double jump, slow-motion dash, air dash
- Rifle, SMG and axe, with headshot damage
- 9 traits with 3 levels each, 10 fusions and 9 keepsakes
- Procedurally generated nightmares, each with its own structure
- Tactical enemies that surround, flank and ambush
- Permanent upgrade tree and new weapons between runs
- A story told through news broadcasts, hidden notes and a journal
Wishlist Aftermind to hear first when the demo goes live.