Dive into the sci-fi dungeons of Eyru as a Mistwalker in this first-person rogue-lite. Battle through six unique dungeons to uncover the Cult of Nuada's secrets, facing ever-changing weapons, artifacts, and bosses each run. Choose from four classes-Warlock, Tinker, Wizard, or Pirate-each with three talent trees that let you summon demons, build gadgets, unleash plasma explosions, or steal loot.
Powerful artifacts on every floor reshape your gameplay, from damage boosts to double jumps or bubble blasters, while permanent upgrades carry over between runs. Over 100 challenge modes let you ramp up difficulty and customize class appearances. Rogue-lite fans who love experimenting with builds and replayable dungeon crawls will keep coming back for varied specializations.
Artifacts of Eyru is a sci-fi, dungeon diving, first person rogue-lite. Each run is unique, from the weapons and artifacts you find, to the bosses you face, to how you decide to level up. Each of the 4 classes have 3 talent trees that allow you to choose the way you play each run.
Unravel the Mysteries of Eyru
Battle through 6 distinct dungeons as you attempt to understand what the mysterious Cult of Nuada is up to. All upgrades and unlocks are shared between classes, so play them all to experience the full story!Claim Powerful Artifacts
Mysterious Artifacts litter the dungeons of Eyru. Each floor has at least one to find that can drastically alter your gameplay. From simple damage upgrades, to double jumps, to making your gun into a bubble blaster, these artifacts will ensure that no two runs feel the same.
Unlock Permanent Upgrades
Take your place as a Mistwalker and build up your power between runs. With the help of the locals, you can unlock an array powerful permanent abilities and weapon upgrades.Ramp up the Difficulty
Take on over 100 customizable Challenge Modes and unlock ways to customize the appearance of each class and their abilities.Experiment with Different Specializations
Trying out different talents every run is encouraged! As the Warlock, you can summon an army of demons, command the souls of your defeated enemies, or unleash a torrent of eldritch tentacles. The Tinker can construct an arsenal of gadgets, perfect the art of assassination, or just keep chucking grenades. With the Wizard, you can conduct experiments in unstable plasma explosions, deadly gravitational forces, or turning enemies into quantum rats. If you like things more straightforward, the Pirate can smack things harder, redirect enemy attacks, or steal even more loot!