The museum carrier Aurora survived because its systems were too old to join the network. Now one ceremonial corvette must draw the Vanta away, recover what remains, and give humanity the fleet it needs to return home.
Launch compact combat expeditions through hostile regions. Gather Lumen, adapt your weapons and support systems in the field, and combine them into powerful Technology Web evolutions. Every return strengthens Aurora, restores another part of the carrier, and opens new routes across the campaign.
Key features
- Fast neon combat built around movement, automatic weapons, phase impacts, two active systems, and ship-specific signatures.
- Eight human warships with distinct traits, signature weapons, and persistent mastery.
- Thirty-eight Technology Web evolutions that merge compatible field systems into new builds.
- A branching star map with seven public regions, hidden anomalies, recoveries, and bespoke special operations.
- Carrier reconstruction, command research, fleet dispatches, ship mastery, and a long-form campaign beyond individual runs.
- ASYNC MULTIPLAYER — FLIGHT ECHOES — Opt in to send a fallen build into the Cordon, then hunt Vanta-corrupted versions of other players' ships. Every rival carries a real pilot's hull, weapons, tacticals, adaptations, and evolutions—turned against you by the enemy.
- Sixty-five achievements covering campaign milestones, long service, buildcraft, and unusual feats.
- Rebindable keyboard controls, full controller navigation, adjustable effects, reduced-flash options, and English, German, and Danish text.
- No advertisements, paid currency, loot boxes, or energy timers.