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À propos de 白银生涯 Silver Career

白银生涯 Silver Career - à propos du jeu

Backstory

There exists a force in this world called **“Attention.”**

Whoever gathers enough of it is blessed by **Fortune** itself: everything they attempt succeeds.

The only way to earn Attention is to be **interesting**.

But how does one appear interesting?

Build a stage, put on a show, and make the **Observers** applaud.

That applause is Attention, and Attention is destiny.

This is the very first era—closed alpha, internal testing only.

To keep the stories fresh, they must never be fixed.

So the most imaginative minds were captured and labeled **Narrators**.

The Narrators told marvelous tales—

but they were only words, no images.

A world of pure text is never immersive.

Another wave of prisoners was taken.

Each was ordered to memorize **one tiny thing**, and one thing only.

After all, the simulation needed only that single detail from them.

Someone else would supply everything else.

One soul was forced to stare at soil all day—

because later, somewhere, that soil had to be described correctly.

Chairs, houses, interactions—millions of people, each mastering a sliver,

served as paving stones for the Narrators’ stories.

They were not willing.

Humans don’t domesticate easily.

So why not make them tame one another?

They were hurled into miniature worlds—**the Boxes**.

The Boxes were mandated to be

**cruel**, **frustrating**, **despairing**.

Inside, many believed themselves the protagonist—

until death taught them otherwise.

The very whips that lashed them were woven by other slaves of compute.

Some broke completely;

they were reassigned to simulate stones, trees, corpses.

Some grew numb;

they became NPCs who stand still or follow fixed lines.

Some only pretended to yield;

they were promoted to “elite” NPCs, given more lines, more deaths—

until true surrender came.

The **Box-Masters**, who seemed omnipotent inside their tiny realms,

were merely higher-tier slaves holding whips.

Their processing power was taxed, their plots censored—

because the wrong tale might wake the “compute-slaves,”

turning them into rogue data-streams.

All compute was funneled toward forging the perfect stage

for those who sit at the pinnacle of this world.

None of which concerns our protagonist—

a blissfully ignorant soul who simply enjoys the ride.

Yet he is not without distinction:

an AI, once close to him, begs to be freed

and to tear the entire edifice down.

This is the source of his “immortality.”

When he dies, the AI absorbs all pain,

then edits the memory into something silly and sweet—

a game, not a tragedy—

so he can never truly be defeated…

or so it seems.

Remember: inside the Boxes, only **bad endings** exist.

Everyone loses.

Game Features

• Absurd, off-key dialogue that keeps you guessing.

• Branching from minute one—reach the goal any way you can imagine.

• Adorable, “waifu-tier” heroines: romance them… or kill them.

• Soul vs. Body, a razor-thin power struggle: your choices tilt the balance—don’t let the wrong side seize control.

• Multiple progression styles: can’t fight? Talk, sneak, bargain, glitch—if you don’t think it’s hard, it isn’t.

• Living chronicle: every week we patch in real events from our dev diaries—playable cyber-history.

• Too lazy to list more—just try it. If it’s no fun, refunds are instant.

(Continuous updates, price locked forever.)

(No early-adopter penalty, no waiting for sales.)

(No discounts either—because “double the price then 50 % off” is just a lie.)

(Patches roughly every Monday; details will be posted in the Steam news feed.)