DeadFront is a third-person co-op wave-based zombie survival shooter developed by a solo creator in Unreal Engine 5. Players team up to hold out against escalating hordes of infected across explorable environments on PC. The core loop centers on resource management, defensive setup, and coordinated survival as waves grow more aggressive over time.
Gameplay
The experience revolves around surviving successive waves of zombies while scavenging and fortifying positions. Up to six players coordinate to repair barricades that control enemy flow and prevent breaches. Cash earned from kills, repairs, and revives funds upgrades at the weapon bench, where players improve firearms and unlock cosmetic skins. The mystery box dispenses random perks that shape individual loadouts, though repeated purchases raise the price. Self-revive items prove critical for staying in the fight, alongside scattered ammo, grenades, and weapons. Headshots deliver bonus rewards, encouraging precise aiming during intense encounters. Difficulty scales sharply after initial waves, demanding better positioning and economy decisions. An optional HUD toggle allows for a stripped-down, high-stakes run without on-screen aids.
Weapon variety spans pistols, SMGs, rifles, shotguns, and sniper rifles, supplemented by grenades that shine in later waves. The Monkey-Bomb stands out as a throwable device that lures entire groups before detonating in a large blast. Limited selections appear in the available demo, with the full roster expanding on release. Team play rewards assisting allies through shared resource spending to open new map sections, though downed teammates incur penalties that affect the group.
Game Modes
DeadFront centers on its primary wave-based survival format. Players defend against continuous infected assaults that increase in lethality with each round. No separate named modes appear in official descriptions, keeping focus on the escalating horde defense loop supported by co-op mechanics. Solo play remains possible within the same system, though the design emphasizes teamwork for optimal results.
Key Mechanics and Systems
Economy drives progression through cash collection tied directly to performance actions like barricade repairs and teammate revives. Strategic barricade placement lets squads funnel zombies into kill zones rather than facing them head-on. Item purchases scattered on the map provide immediate tools for survival, with grenades serving as high-impact options against dense groups. The mystery box introduces variability, pushing players to adapt loadouts on the fly as costs rise. Scaling enemy behavior ensures early waves serve as setup time before the real pressure builds. These systems interconnect tightly, rewarding careful spending and cooperative play over individual heroics.
Is It Worth Playing?
DeadFront targets fans of co-op zombie survival shooters who enjoy resource-driven defense and wave escalation. Its solo development in Unreal Engine 5 delivers a focused third-person experience with clear emphasis on teamwork and preparation. Planned release arrives in November 2026, with a demo already highlighting core features like the weapon bench and Monkey-Bomb. No user reviews exist yet due to the pre-release status, so expectations rest on the described mechanics. Those who appreciate methodical barricade management, perk experimentation, and high-tension later waves will find the systems rewarding. Players seeking quick matches or extensive single-player campaigns may prefer other titles, while dedicated co-op groups stand to gain the most from the shared economy and defensive coordination.