The Core (Napoli di Sotto) is not a place, but an open wound.
Sloping streets like sliding memories, suspended buildings, demons that take the form of the fears you try to ignore.
Connie moves here, on a journey that is as much physical as it is mental.
Disquieted is an action game where rhythm, impact, and mobility are everything.
Each area of ​​the Core presents Connie with new creatures, new paths, and new combat possibilities.
Napoli, on the other hand, leaves room for storytelling: the houseboat, Connie's routine, the Musician who guides her, and the fragments of a past that continues to demand a hearing.
The core of the game is the combat system, fast and responsive, built on:
simple attacks and combos
aerial attacks
high-mobility dashes
a parry that reverses the inertia of the fight
Other techniques are coming: directional attacks, charged attacks, ranged attacks, and dash attacks will further deepen the system.
The Core wants to crush you.
Don't fall down.