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À propos de Doce Fim ~sweetend placebo~

Doce Fim ~sweetend placebo~ - à propos du jeu

"They say the world is going to end this year.
But to me, that's not important at all.
In this lonely, empty room, all I have are my delusions.
...This might be my last chance. To create something that matters."

A story in the works for 10 years. Shape queer love and friendship at the end of the world in this choice-driven, emotional narrative game. Will you settle for pessimism, or open yourself to trust?

Story

Doce Fim stars a pessimistic, depressed protagonist who had shut himself in his room, refusing to see or interact with the outside world.

His last chance appears as a writing contest at a local university, where he meets two creative writing students investigating the end of the world.

Little does he know that their eccentric club might just be the safe place that harbors the connections he’s always longed for.

Where love, both platonic and romantic, can blossom.

A story about connection, humanity, and love.

A story about us.

                                                         

             

 xxxxxxx

General Features:

• 300k words – almost 30 hours of gameplay.

    • Four unique routes, one romantic and two platonic, and the True Route.

    • Each route has a good and bad ending, unlocked based on your choices.

    • Accessibility options including audio descriptions, self-voicing, changing text font and size, turning off specific audio, and more.

Duality Mode

A choice system where the protagonist's two sides - the positive and the negative - suggest possible actions that you can pick from. 

But be careful, as from negativity comes distrust, and from positivity comes naivety. Moreover, personal bias from each side might impact your options.

TRUST System

Your choices increase or decrease TRUST with each character. High trust unlocks unique bonding conversations, while low trust might lead to a bad ending.

Paranoia Bubbles

Bubbles that shake, pop, dissolve and cover your vision of reality, representing the protagonist's paranoid and anxious thoughts.

After clearing a route, the related character's bubbles are updated to reflect what they were really thinking in key moments. 

Cinematic Camerawork

Immersive cinematic camera that zooms in and out, moves, rotates, and follows the protagonist's vision.

Original Artwork

Gorgeous sprites with  over 100 expression variations each;

• 20 fully-rendered CGs;

Additional artwork such as chibis, fullbody art, cut-ins, and pixel art illustrations by guest artists;

3 original backgrounds, hopefully more depending on how support goes!