Doomward: Dungeon Autobattler is a strategy indie RPG that puts players in charge of guild building and tactical planning without direct combat control. Every expedition unfolds automatically once the party sets out, turning preparation into the core loop of this PC title. The game emphasizes foresight through hero customization, behavior scripting, and resource management against a ticking Doom Clock that drives both progression and escalating threats.
Gameplay
Players assemble a guild from a deep roster of classes and specializations. Each hero receives a borrowed ability from another class, along with custom behavior rules that dictate actions during fights. Marching order matters as much as individual builds, since the plan must hold up once combat begins without further input.
Combat revolves around states applied to enemies, such as Burning, Chilled, Oiled, and Exposed. These conditions enable combos when one hero exploits what another has created, for instance by chilling a foe already under that effect to freeze and then shatter it. The Doombreaker meter fills with every hit, kill, and fallen hero, eventually triggering a fate-chosen ultimate ability for the party. In shared sessions this meter becomes a group resource.
Every expedition consumes time on the Doom Clock. Longer runs yield greater rewards but increase the risk of a Harbinger siege on the town. When the clock expires or players choose to advance, the Herald's Monolith awaits as a phased raid boss encounter. Unspent Doom contributes directly to the final score.
Loot arrives with clear verdicts and one-click equipping options. Curses introduce trade-offs between benefits and drawbacks, while legendary items can fundamentally alter a hero's signature ability. Permadeath and multiple difficulty levels add stakes to each decision.
Game Modes
Co-op supports two to four players, with each maintaining their own guild while sharing a single clock and map. The group votes on expedition destinations and works together against common threats.
Rival runs pit one or two players against each other on identical seeds. Arena bouts occur at every Doom tier, culminating in a direct fight to the death. PvP Arena matches follow a similar structure but use a draft system for heroes and blind bidding for gear across best-of-five series.
These modes operate through online connections via Steam, LAN, or direct connect. Full controller support ensures accessibility across input methods for both solo expeditions and group play.
Core Mechanics and Progression
The roster of classes and specializations encourages experimentation with borrowed abilities and behavior rules that define how each hero responds in battle. States and combos form the tactical layer, rewarding players who anticipate interactions rather than relying on raw power.
Town sieges from Harbingers and the final confrontation with the Herald add pressure that scales with the Doom Clock. Loot systems featuring sets, curses, and legendaries allow builds to evolve across runs, while permadeath ensures each expedition carries lasting consequences.
Is It Worth Playing?
Doomward: Dungeon Autobattler suits players who enjoy deep strategy in an autobattler format, where the focus stays on preparation, combo planning, and adapting to shared or competitive constraints. The blend of guild management, state-based combat, and clock-driven expeditions provides a distinct loop for those interested in indie strategy RPGs with both cooperative and versus elements. Full controller support and multiple play styles expand its appeal for solo or group sessions on PC.