The world broke. Hope didn't.
Duskwarden is a co-op survival action RPG for up to 6 players online, set in Aetheris, a fantasy world created by two sister goddesses. It is now shattered into islands and consumed by a corruption that steals the future of everything it touches.
You are a Duskwarden, a Guardian of Twilight and a daughter of a goddess. But your descent from the heavens went wrong. Your weapons were lost, your powers sealed, your memories shattered.
For the first time, you feel hunger, cold, pain, and the fear of dying.
You were born divine. Now you must learn to live as a mortal.
Survive
Aetheris does not forgive the unprepared.
Gather, mine, and cook. Every ingredient matters. Roasted meat gives you strength, raw meat makes you sick.
Forge and upgrade your gear. From crude stone tools to black-metal weapons, plus recipes you discover by experimenting.
Manage hunger and stamina, and choose what to eat before a hard fight.
Set up camp and rest in real beds.
Forgotten ruins hide across the islands with no map markers and no trail, waiting for those who truly explore.
Fight
Action combat with skill-based aiming, dodging, and real risk.
Swords, daggers, scythes, bows, axes, and spell books.
Attributes shape your playstyle: Strength for two-handed weapons, Dexterity for light blades and bows.
Elemental arrows. Many creatures have weaknesses, so find out what works on each one.
Monsters that think. Goblins, slimes, forest beasts, and creatures that hunt in packs, flank you, and punish every mistake.
Colossal bosses: the Wardens themselves, guardians born from the essence of their biomes, protecting lands that no longer need protecting.
Together, up to 6
Gather your friends and face Aetheris in online co-op for up to 6 players.
Each player picks their own Duskwarden, with a class and look of their own.
Explore, hunt, cook, and bring down bosses together.
Share the campfire, and the fear of the dark.
A world too beautiful to die
Golden meadows, forests of filtered light, crystal lakes, palm-lined beaches, and moss-covered ruins, across an archipelago floating on the sea. Day, night, weather, and sky are always changing.
Every island is a fragment of what Aetheris was, and of what it may yet become.
A tragedy without easy villains
Aelyra, the Goddess of Light, believes every being can find its light again.
Vaelyra, the Goddess of Time, believes some choices can never be undone.
They are both right. And that is why the world broke.
In Duskwarden, light offers a second chance. Time decides when the chances run out. Piece the story together through ruins, conversations, and a journal that fills as you progress.
Rekindle the Lumen. Free the Wardens. Win back the dawn.