Eclipse Renegade is a top-down survivor action roguelite RPG set in a hellish realm where players control Loxus, a fallen god seeking revenge against the divine beings who betrayed him. The game blends fast-paced horde combat with permanent progression systems and narrative choices that shape multiple endings. Built for PC with full controller support, it emphasizes short, intense sessions where auto-firing weapons handle the bulk of enemy engagement while the player focuses on positioning and character development.
Gameplay
Core combat revolves around automatic weapon fire that targets the nearest enemy, leaving players to manage movement across crowded arenas filled with up to 1000 foes at once. Runs last exactly 30 minutes before the Eclipse event ends the session, forcing strategic decisions on when to extract early for resource conversion. Level-ups present three skill card options, occasionally including companion recruitment opportunities that alter party dynamics mid-run.
Exploration spans 19 interconnected areas that form a continuous hellscape. Players can negotiate with merchants and clergy, where companion compatibility influences outcomes, or tackle trials that spawn endless enemies for Awakening Orbs. Vendettas tie each companion to specific bosses, adding targeted objectives beyond the main path. Revival mechanics allow fallen allies to return as coffins that require payment at churches, while field chests called Vessels expand the party limit up to 12.
Twelve characters total, including the protagonist and eleven companions, can swap during combat. Each evolves through four tiers via Awakening Orbs, replacing weapons entirely at higher ranks for 48 distinct forms. Performance optimizations support dense enemy counts without slowdown.
Game Modes
The primary experience consists of roguelite runs that reset levels, skills, and companions each attempt while preserving four independent progression tracks. Souls serve as currency for 11 permanent upgrades covering health, damage, dodge charges, and even game speed. Awakening Orbs drive character-specific evolutions. Dialogue-based unlocks make saved companions appear more frequently in future runs. Vessels provide one-time party size increases that carry forward.
Recruitment offers two distinct paths that directly impact endings. Resonance involves dialogue to expose divine lies and gain willing allies. Dominion requires defeating companions in duels, resulting in temporary coffin-bound allies who ignore party limits but offer no permanent unlocks. These choices determine one of three conclusions upon defeating the final boss: Gate of Merciful Light for an all-voluntary full party, Throne of Black Chains for a party built entirely through force, or Wandering the Eclipsed Moon for mixed approaches.
After the initial victory, players descend into deeper world levels where enemies grow stronger yet permanent upgrade caps rise, extending the loop indefinitely. The structure supports repeated attempts with meaningful carryover rather than separate multiplayer or alternate formats.
Progression and Exploration
Four axes of advancement operate independently, allowing players to advance through any combination even if one lags. Souls fund broad upgrades across runs. Awakening Orbs focus on individual character power spikes. Unlocks expand recruitment pools based on prior dialogue successes. Vessels raise capacity limits through exploration finds.
Beyond combat, the continuous world encourages thorough mapping for stronger builds. Trials reward orbs through endurance challenges. Negotiation adds depth to vendor interactions. The 27 bosses include 23 mid-tier encounters plus three Goddesses of Fate and the highest god Wodas as the ultimate target.
Is It Worth Playing?
Eclipse Renegade targets fans of survivor-style action with roguelite depth and branching narrative outcomes. Its 30-minute run length suits players seeking focused sessions without long commitments, while the four permanent systems provide steady advancement across attempts. Companion mechanics introduce meaningful choices between persuasion and domination that affect both combat and endings.
With 30 achievements, six supported languages, and single-player focus, the game appeals to those who enjoy optimizing builds around auto-combat and exploration. As an upcoming title with no released player feedback yet, its value depends on how well the described systems deliver in practice. The emphasis on technical performance for large-scale encounters and controller-friendly design makes it accessible for a broad range of action RPG enthusiasts.