Fight Manager is a text-based simulation game in which players take on the role of an MMA promoter. Developed by Panagaris Studios for PC, the title places complete control of a promotion in the player's hands, whether starting a small regional outfit or steering an established global brand. The experience centers on long-term decision making across roster building, event scheduling, financial oversight, and competition against rival organizations in a simulated market.
Gameplay
The core loop revolves around managing every aspect of an MMA promotion through detailed text interfaces. Players scout and sign fighters from a large pool, then handle contract negotiations while monitoring attributes such as aging, skill growth, camp loyalties, weight cuts, and emerging rivalries between teams. Scheduling involves creating match cards, establishing custom weight classes, organizing tournament brackets, and crowning champions across divisions. Fights resolve through an extensive text commentary system that accounts for fighter styles including Brazilian jiu-jitsu, wrestling, and striking, along with chosen strategies, fatigue levels, accumulated damage, and referee decisions. Financial management covers broadcast agreements, pay-per-view revenue, ticket sales, drug-testing rules, production quality, and sponsor partnerships. The world reacts dynamically as AI-controlled rival promotions compete for talent, stage their own events, and adjust to market shifts.
Game Modes
Players operate in a single-player simulation environment focused on promotion management. Core activities include building and maintaining a roster, booking events with full creative freedom over matchups and structures, and overseeing the business side of operations. The simulation supports both startup scenarios and the challenges of running a dominant organization, with ongoing competition from AI rivals shaping available opportunities and threats. A built-in editor extends customization options for fighter statistics, promotion details, logos, and historical settings.
Key Systems and Features
Depth comes from interconnected mechanics that track fighter development over time and the broader industry landscape. Contract negotiations and weight management add layers of strategy, while the fight engine delivers granular outcomes based on multiple variables rather than simple win-loss results. Production and sponsorship decisions directly influence revenue streams and event quality. The modding tools allow extensive alterations to the underlying database, enabling players to tailor the experience to specific eras or real-world-inspired rosters without altering the core simulation rules.
Current State and Availability
The game remains in active playtest, with a planned full release in Q1 2027. No public reviews or player ratings are available yet. It runs on standard PC hardware and emphasizes single-player depth over multiplayer features.
Is It Worth Playing?
Fight Manager targets enthusiasts of detailed, text-driven sports management simulations who enjoy long-term planning and industry simulation. Its combination of roster oversight, event creation, financial modeling, and a reactive AI world offers substantial replay value for those who appreciate systems like fighter aging and rival competition. Because it is still in playtest, interested players can request access to evaluate the mechanics firsthand before the scheduled launch. The title suits anyone seeking a focused, simulation-heavy experience rather than action-oriented combat or quick sessions.