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À propos de Finesse

Finesse - à propos du jeu
Finesse — A Journey of Skill

A high skill-ceiling PvP MMORPG built for players who already speak the genre.

Finesse fuses kinesthetic combat depth — committed dashes, aerial strings, deep movement tech — with read-game grammar — frame-perfect reads, layered counter-triangles, a real positional neutral game — and sets it loose in a persistent online world of warring empires and families. Two halves of competitive combat, rebuilt as one cohesive language, inside an MMORPG where the fight is the point. Designed for one thing: an undeniable competitive ceiling.

Combat is a conversation

Every fight is a real exchange. No one-hit kills. No infinite combos. No win conditions that bypass the read. Every weapon and skill expands the dialog — never shuts it down.

  • Charge-and-release attacks — hold to charge a swing, release to commit. Tap for speed, hold for power and reach. Feinting is a real option.
  • Two-tier defense — hold Q to deflect frontal hits; Q+RMB opens a 180ms active parry window. Land it and Q+LMB ripostes. Correct reads return Balance and punish — wrong reads cost you.
  • A five-skill kit — Cyclone Slash (360-degree AOE), Leash (hook, pull, yoink), Phase Step (evasive reposition), Grab (a throw that pierces super-armor), and Quantum Chakra (an i-frame grab counter). Each is a node in a layered rock-paper-scissors: Grab beats a passive defender, Quantum Chakra beats the Grab, baiting it out beats the Quantum Chakra. Layers on layers.
  • Dash with consequence — a committed dash carries super-armor, so you can trade health for tempo — but grab pierces it. There is no free escape.
  • Aerial juggles with an exit — every hit on an airborne target suspends them so you can chain, but the hang decays each hit. By the sixth strike they fall free. Anti-perma-combo by design.
  • Frame-data depth, surfaced — active frames, invincibility windows, super-armor states, forward-guard arcs. Everything that decides a trade is readable, on purpose.
Resources are the real fight

Mechanics win exchanges; resource management wins matches. Three meters are always in play, and the better player spends them better:

  • Balance — the universal crowd-control cap. Drain an opponent's Balance to land a stun; protect your own or eat one. Every parry, chain, and read moves it.
  • Stamina — fuels your offense and defense. Attacks, blocks, and skills all draw it down. Swing on empty and you're wide open.
  • Dash pool — one shared charge pool feeds every dash, on the ground and in the air. A Shift+WASD ground dash and an aerial dash or air-step pull from the same well, and it regenerates over time. Burn it all to escape and you've got nothing left to extend a juggle or bait a read. Positioning has a budget.

Learn to read your opponent's resources, not just their animations — that's where outplays live.

Netcode that respects you

You came from games where the netcode lost fights for you. Finesse runs on a 128-tick, server-authoritative simulation — the server is the single source of truth, every hit is resolved server-side, and combat windows resolve at 7.8 milliseconds. That lets cancel, active, and parry windows run tighter than the games you're leaving and still feel fair, because the tick can back them up. Competitive integrity is built into the architecture, not bolted on after.

Movement

Combat-as-movement, movement-as-combat. Your dash isn't just for repositioning — it's a swing-cancel, a juggle-extender, a read-baiter.

  • Three aerial inputs — directional air dash, vertical air step, and wall jump — all drawing from your shared dash pool
  • Committed sprint with dash-into-run momentum
  • Aerial attacks dampen gravity — every swing extends your air-time
  • Wall-runs, climbs, vaults, ledge mantles, and leash-hook traversal
  • Hold CTRL to decouple aim from facing mid-skill for true trajectory steering
Weapons & the Duelist

The first class is the Duelist — a precise, mobile mid-range fighter — and it launches with three medium-range melee weapons, each carrying its own combat grammar:

  • Katana — fast, slicing, momentum-driven
  • Saif — a curved single-edged blade built for aggressive arcs and tight angles
  • Longsword — longer reach and heavier commitment, a neutral-game anchor

These are the first standard medium-range weapon set — the foundation the Duelist is built around. Same class, three distinct rhythms of swings, reads, and counter-vulnerabilities, each echoing the martial tradition of one of the world's empires. More weapon classes, ranged weapons (bows, throwing weapons, and beyond), and magic systems roll out through ongoing development. Mastery isn't capped at one weapon — the journey is across all of them.

The grind is the fight

Progression in Finesse is PvP-first. Levels, gear, and upgrades come fastest through the fight — every duel, skirmish, and war feeds your character. There's PvE too: bosses to break, content to chase, things to hunt — but it's not where the game is won. And here's the line that matters most: gear doesn't decide who wins the fight — it's the hero wearing it. Power helps; it never replaces the read. The better you fight, the more you grow, at every scale:

  • Small scale — 1v1 duels where a single read decides it
  • Medium scale — group skirmishes and objective fights where coordination compounds skill
  • Large scale — faction wars, territory conflict, and sieges where the best players move the map

Win the fight, earn the growth. Skill is the currency.

A living, persistent world

Finesse is built as a true MMORPG — a persistent online world that remembers what you do in it:

  • Empires and families — pledge to a warring empire, climb the ladder under your family banner
  • Real territorial conflict between factions, with land worth fighting over
  • Criminal tracks — bandit work, theft, and the heat that comes with it
  • A player-driven economy with crafting, gathering, and trade
  • Group content — parties, raids, faction wars, and sieges at scale
  • Server-side persistent state — your reputation, your rivals, your story
Made for mastery

The design test for every feature: does it expand the conversation between two skilled players, or shut it down? If it shuts conversations down — one-hit kills, infinite combos, positioning auto-wins, a kite meta — it gets cut or rebuilt. Mastery is the game.

Currently in alpha

Solo-developed and built openly. Public PvP is the target. Wishlist to follow development, get first access when alpha invites open, and help shape what the game becomes. Every system on this page is in active iteration — community feedback drives the direction.

A journey of skill.
— GamerFrame

Classification par âge

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FAQ

8 questions

Avant de chercher une clé PC Finesse pas chère, vérifiez l'essentiel. Développé par GamerFrame. Publié par GamerFrame. Genres : Action, Indie, RPG, Massively Multiplayer, Early Access. Catégories : Multi-player, PvP, Online PvP, Family Sharing, Co-op, Cross-Platform Multiplayer, Online Co-op, MMO, Custom Volume Controls, Playable without Timed Input, Stereo Sound, Camera Comfort.

Q

Où acheter une clé Steam ou CD Key Finesse pas chère ?

Il n'y a actuellement aucune offre active pour Finesse. Créez une alerte de prix sur XD.deals et nous vous notifierons dès qu'une offre sera disponible.

Nous n'avons pas de prix Steam Store actuel pour Finesse. Le jeu est peut-être temporairement indisponible ou pas encore listé sur Steam.

Notre traqueur de prix couvre les revendeurs officiels et les keyshops, vous pouvez donc trouver Finesse en promotion même en dehors des périodes de soldes. Nous détectons actuellement 0 offres actives provenant de boutiques officielles et de keyshops. Consultez le tableau ci-dessus, comparez avec le prix le plus bas historique et créez une alerte pour ne jamais manquer la prochaine baisse de prix.

D'après nos données, Finesse n'est pas actuellement disponible sur GeForce NOW. Vous devrez le lancer localement sur votre PC. Parcourez les jeux disponibles sur GeForce NOW.

Oui. Finesse a une page officielle sur le Steam Store, mais nous ne suivons actuellement aucune offre tierce avec DRM Steam. Revenez plus tard ou créez une alerte de prix.

Pas pour le moment. Valve classe Finesse comme non supporté sur Steam Deck. Gardez un œil sur XD.deals - nous suivons les mises à jour Proton et les correctifs de la communauté. Parcourez les jeux Steam Deck Verified ou Steam Deck Playable.

D'après nos données, Finesse n'est actuellement disponible ni sur PC Game Pass, ni sur EA Play, ni sur Ubisoft+. Nous complétons encore les catalogues de ces services, vérifiez donc le statut à la source avant de décider. Si vous achetez, XD.deals vous aidera à trouver le prix le plus bas.

Non - XD.deals n'est pas une boutique. Nous sommes un comparateur de prix qui suit les meilleures offres pour Finesse sur les boutiques officielles et les keyshops vérifiés. Cliquez sur "Voir l'offre" a cote de n'importe quelle offre et vous serez redirige vers le site du revendeur pour finaliser votre achat.

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