Gods With Guns is a 2D roguelike shooter that blends action, indie development, RPG progression, and adventure elements on PS5. Players take control of Norse mythological figures who wield firearms instead of traditional weapons to push back against the end of the world in Valhalla. The experience centers on short, replayable runs where fast gunplay meets strategic card collection to survive escalating threats.
Gameplay
The core loop involves selecting one of eight mythological heroes and entering runs filled with waves of enemies. Combat relies on smooth 2D gun handling across 36 different firearms supported by 26 ammo variants. Movement and shooting feel responsive as players navigate bullet patterns and enemy groups in tight arenas.
Progression comes through 60 cards that players collect during runs. These cards combine in various ways to boost stats, add abilities, or alter playstyles, encouraging experimentation with different builds each attempt. Heroes such as Odin, Thor, Loki, Hela, Baldr, Nidhogg, Valkyrie, and Frigga each bring distinct starting traits that influence how card synergies develop over time. Upgrades to hero levels further enhance capabilities across multiple runs.
The roguelike structure means death sends players back to the start with retained meta-progression from cards and upgrades. Runs emphasize quick decision-making under pressure, mixing precise shooting with the need to adapt loadouts on the fly against increasingly dense enemy formations.
Game Modes
Gods With Guns operates entirely as a single-player experience focused on roguelike runs. Players progress through stages by clearing waves of enemies while gathering resources and cards. The structure supports repeated attempts at the same content with fresh builds each time, centered on reaching deeper challenges such as the Ragnarok encounter.
No separate competitive or cooperative modes exist. All activity stays within the roguelike framework of procedural enemy encounters, card acquisition, and hero-specific upgrades that carry across attempts. This keeps the focus on mastery of gunplay and build crafting within one continuous gameplay loop.
Heroes and Progression Systems
Eight distinct heroes anchor the roster, each tied to Norse mythology and offering unique advantages when paired with the card system. Clearing stages with specific heroes unlocks related achievements, while leveling them to higher tiers grants permanent improvements. Card collection remains the primary driver of power spikes, allowing players to stack effects that complement a chosen hero's strengths or compensate for weaknesses.
Ammo types add another layer of tactical choice, letting players swap loadouts mid-run to handle different enemy behaviors. The combination of fixed hero traits, variable guns, and modular cards creates a wide range of viable strategies without requiring external content.
Is It Worth Playing?
Gods With Guns suits players who enjoy roguelike shooters that prioritize tight gun handling and build experimentation over story or exploration. The Norse hero theme and card-driven upgrades provide clear goals for repeated runs, while the 2D presentation keeps the action readable even during intense bullet storms.
Because the game launched recently across platforms with no accumulated player reviews or long-term update history available, expectations should center on the verified mechanics of hero selection, gun variety, ammo management, and card synergies. Those drawn to concise, high-replayability sessions in the action-RPG shooter space will find the most direct match with its design.
- Single-player roguelike runs with wave-based combat
- Card combinations for character strengthening
- Multiple heroes with upgrade paths