Going Up? is an online co-op horror-comedy for 1–4 players. Ride a billionaire's elevator to floor 100, grab everything that isn't nailed down, and get back in before the doors close.
Augustus P. Uppington III is giving away his tower. All you have to do is reach the top and sign one small document. He will be on the speaker the whole way up.
No two towers are the same.
Every floor is generated fresh each run, with new rooms, new loot and new monsters, across 38 floor themes. Clock in at an office, then a parking garage, a hospital ER, a hot-spring inn, a pirate galleon, a rainy neon night market, an Egyptian palace, ancient Rome, a prehistoric jungle and a casino in orbit with a third of the gravity. Some floors fight back: sandstorms, eruptions, blackouts, fire drills and an office party you were not invited to.
The panel never lies. Mr. Uppington lies constantly.
Take turns choosing the next stop from one shared button panel. Every button shows an honest clue about what waits behind its doors. Bigger jumps are faster, and deadlier.
Ding.
The doors stay open for sixty seconds. Grab what you can, throw your downed friend over your shoulder, and dive back in as they close. Miss the car and you wait in the stairwell, hoping someone comes back for you.
Yes, the piano is coming with us.
Loot is physical, heavy and breakable: vases, fridges, a piano, one golden toilet. Overload the car and it won't leave, and the doors open again for whatever is coming down the hall. Mind the wet-floor signs. Spend what's left at the overpriced [EXCLUSIVE] Company Store.
Over fifty monsters. Learn their rules fast.
- The Bellhop is slow, but he never stops pushing his cart. Get caught and he wheels you away in it.
- Mrs. Hush charges at noise. Walk.
- Tick-Tock is an alarm clock with a lit fuse. Pick him up and throw him.
- The Doppelguest looks exactly like one of your friends.
- The Zombie Dog hunts by ear. Freeze, or throw it something to fetch.
- The Potted Flytrap never moves. It just sits next to the best loot.
- The Lien Machine repossesses whatever you're carrying.
- The Glitch Witch lives in the neon signs, and the Gutter Snipe lives under the puddles.
- The Lion roars before it charges, and the marble Senator is furniture until it isn't.
- The Wrap Star is a hugger. The Glare Apparent blinds you with his mirror, so find some shade.
- The yakuza's Kobun have one house rule: loot stays.
- Mr. Velvet never hurts anyone. He just shows you out.
Every tenth floor, Legal steps into the car.
His lawyers take their cut [COURTESY FEE] from whatever is lying on the floor. Come up short and it comes out of your wallet, then out of your contract. Then everyone drafts a card that bends the rules for the rest of the run.
Nobody should ride alone. You can, though.
Invite up to three friends through Steam or drop into a run already going. Proximity voice chat means walls muffle you, and dying just makes you a ghost who can still warn your team. Between runs, the grand lobby has a bowling alley, a grand piano, a photo booth, a wishing fountain and a wall of hats.
They won't steal your loot. Probably.
Short a friend? Bots take the empty seats. They grab loot and haul it back to the car, fight or flee the monsters, drag you in when you go down, and have opinions about all of it, out loud.
Sign here. And here. And here.
Reach floor 100 and answer his five questions. There is more than one way to settle a contract.
- 1–4 player online co-op, or ride solo with bots
- Bots that fill any empty seat, then loot, fight and revive
- Drop-in play and proximity voice chat
- 38 floor themes, every floor randomly generated
- Over fifty monsters, each with one rule and one counter
- Physics loot, weapons and a Company Store
- Card drafts and contract clauses every ten floors
- Four difficulties, from Easy to Tower
- Big moments caught on tape, with a built-in clip editor that exports video
- A grand lobby full of toys and hats between runs
- A host who comments on every mistake, fully subtitled, with sound captions
- 35 achievements