Goldgrave is a strategy game for PC that centers on hero selection, automatic combat, and careful resource management across procedurally navigated dungeon runs. Players choose a hero at the start of each attempt, then focus on building an effective combination of skills, boons, and equipment to survive deeper floors and extract more value from each expedition.
Gameplay
Combat revolves around an auto-attacking hero whose strikes always target the nearest enemy and chain onward to additional foes. This system rewards thoughtful skill selection because every ability modifies how the chain behaves or interacts with groups of enemies. Players combine active skills with passive boons and equipped gear to optimize clear speed and survivability on each floor.
Loot collection happens by guiding the cursor over dropped coins and items. Inventory management uses a grid layout in which every piece of gear occupies actual space, forcing decisions about what to keep, equip, sell to the merchant, or dismantle for extra currency. Rare and legendary finds introduce unique powers that can reshape a run when slotted into the right build.
Progression splits between temporary and permanent systems. During a run, collected coins fund upgrades in a skill tree that directly influences the current attempt. Defeating bosses yields obols that unlock lasting improvements in the Reliquary, a 150-node tree whose benefits carry over between runs and steadily increase the hero's power across multiple attempts.
Game Modes
Goldgrave operates as a single-player experience built around repeated dungeon descents. Each run takes the player through a series of floors that feature distinct enemy types, optional elite encounters, treasure rooms, rest stops, and merchant visits. Path choices determine the balance between risk and reward before confronting the act boss.
Successful boss defeats allow players to bank obols and advance to the next act, creating a layered structure of short-term decisions within longer-term progression goals. The absence of separate competitive or cooperative modes keeps the focus on personal optimization and incremental power growth through the Reliquary.
Dungeon Exploration and Progression
Floors present varied layouts and threats, encouraging players to weigh immediate combat against opportunities for rest or trade. Elite floors and treasure rooms offer higher rewards at greater risk, while rest stops provide recovery options before the next confrontation. The final boss of each act serves as the gatekeeper to further permanent upgrades.
The Reliquary's 150 nodes reward consistent play by strengthening core stats and abilities over time. This structure supports extended sessions where early runs focus on learning enemy patterns and later runs leverage accumulated obols to push deeper into the dungeon.
Is It Worth Playing?
Goldgrave suits players who enjoy strategy titles that blend automatic combat with deliberate buildcrafting and grid-based inventory decisions. The dual progression system of run-specific skill trees and the persistent Reliquary provides clear long-term goals without requiring constant restarts from zero.
Those who appreciate managing limited inventory space and chaining abilities across groups of enemies will find the core loop engaging. The game rewards experimentation with different hero skill combinations and gear synergies across multiple acts and runs.
- Strong emphasis on strategic pathing through varied floor types
- Permanent upgrades that reward repeated play
- Grid inventory that adds meaningful equipment choices