Goya is a single-player action indie game built around a survivors-like loop with a distinctive drawing mechanic. Players take on the role of an artist battling manifestations of inner turmoil across a living canvas rendered in black, white, and red. The core experience centers on sketching symbols with the mouse to generate ink-based attacks while surviving waves of enemies that grow more intense over time.
Gameplay
The gameplay revolves around precise mouse input to create shapes that function as spells. Each symbol produces a different effect, and the quality of the stroke directly influences its strength and reliability. Enemies represent specific fears, appearing in increasing numbers and with greater aggression as a run progresses. Defeating them grants resources that fuel immediate power growth through new spells or enhancements to existing ones. Between runs, earned currency supports permanent upgrades that carry forward, encouraging repeated attempts to refine strategies and expand the available toolkit. The hand-drawn aesthetic extends to the environment and enemies, creating a cohesive visual style that emphasizes the theme of a mind in turmoil. Controls focus on mouse movement for drawing, with options noted for mouse-only play.
Game Modes
The experience is structured around individual runs in a single-player format. Each session involves surviving on the canvas while managing the escalating threats from personal fears. Progression systems allow players to carry improvements across attempts, building toward longer survival times or more effective spell combinations. No additional named modes have been detailed beyond this core roguelite structure of repeated runs with meta-progression.
Art and Atmosphere
The visual presentation uses a limited palette of black, white, and red to evoke a hand-drawn, ink-on-canvas feel. Enemies and the environment shift and react as part of the living canvas, reinforcing the narrative of confronting internal demons. Sound design supports the atmospheric tension without relying on complex orchestration, keeping focus on the mechanical loop of drawing and survival. The project originated as a university effort completed by a small student team over four months, which informs its focused scope and thematic intent.
Is It Worth Playing?
Goya remains in a pre-release state with a to-be-announced launch date on PC. Its appeal lies in the unique combination of survivors-like survival elements and the mouse-drawing combat system for players who enjoy roguelite progression and hand-crafted indie aesthetics. Those drawn to atmospheric single-player experiences centered on personal themes may find the concept engaging once available. Without released reviews or player data, any assessment depends on individual interest in the described mechanics rather than established reception. The game targets fans of the genre seeking a fresh twist on bullet-heaven style action through its artistic drawing approach.