Hell over Me is a fast-paced roguelike first-person shooter where you descend into constantly shifting dimensions of a fractured sci-fi hell. Every run throws you into a new procedurally generated map with dynamic challenges and evolving mechanics. Explore level, face modular enemies and craft your own playstyle through an ever-growing arsenal of weapons, skills, and power-ups.
Procedural generation is at the core of Hell over Me. Every element — maps, enemies, weapons, encounters — is built from scratch for each run to ensure high replayability.
Weapons are procedurally built from parts that shape behavior
Fire type, spread, projectile physics, reload time — everything changes
Rarity scales potential
Expect insane combinations: sawblade SMGs, bouncing plasma rifles, extra explosive mortars and more
Modular upgrades transform how enemies look and fight
Base archetypes are enhanced by modules
Jetpacks, shields, oversized cannons? Enemies can have them all
Modules add or alter abilities
Explore shifting dimensions where no two runs feel the same
Entire islands are procedurally built from scratch
Challenges and side activities are randomized
Arenas adapt dynamically to enemy types
Customize your combat style with unique skills, upgrades, and powerful synergies. Each run lets you experiment and evolve your approach to the fight.
Choose and combine active abilities to match your playstyle
Choose two active skills at the start of each run
Upgrade and enhance them mid-run
All skills synergize with weapons and modifiers
Expand your character’s abilities with powerful upgrades
Includes both passive bonuses and unique effects
Stacking the same modifiers increases its effectiveness
Combine different types to create deadly synergies
The longer you survive, the more hostile the world becomes
Environments shift dynamically over time
Enemies grow more aggressive, with new gameplay mechanics activating as the pressure builds
Visual and audio cues reflect rising tension and danger