Last Ward is a horde-survivor action game. Humanity's last magical sanctuary is behind you. Beyond its Ward are the corrupted wilds, full of relics worth bringing home and enemies in numbers that keep climbing.
Your main weapon fires on its own. You steer, aim the direction of your attacks, dodge, and cast your class skills by hand against waves of weak enemies, with the occasional elite to break up the crowd.
BUILD YOUR RUN
- Nine classes, each with its own weapon, skills, and a talent tree with specializations.
- Level up during a run and pick from a rotating set of upgrades. Reroll, banish or skip the ones you do not want.
- Pick up attacks from other classes and let them fire for you alongside your own.
- Set Modifier Sigils before you leave to make a run harder in specific ways.
GO BEYOND THE WARD
- Seven generated maps. Each expedition is a fresh layout with a Cleansing Site to clear, optional side objectives, and a Wardgate to get out alive.
- Three ways to play: the Cleansing, the harder Wardfall, and the Shifting Ward, an open-ended chain of short generated stretches with gates along the way.
- Bank your stones by returning to the Wardgate. Fall before you do and you lose the ones you were carrying.
RESTORE THE REFUGE
- The Refuge is a calm hub between runs. The game starts there.
- Create characters, spend talent points, craft and upgrade gear at the Wardwork Bench, and grow the Ward's meta progression.
Last Ward is a single-player game, built with controllers in mind and playable with a keyboard and mouse.