Mask Splitters is a top-down action party game for PC where players control ninjas in fast-paced arena battles. The core loop centers on scoring points through eliminations, with the first to reach 10 points claiming victory in each match. Combat revolves around a charged bow for ranged attacks, combined with mobility and close-range options that reward timing and positioning.
Gameplay
Players master four primary techniques during matches. Charging the bow increases arrow speed for longer-range shots. Teleporting to an arrow's location allows quick repositioning across the arena. Recalling an arrow sends it flying back through obstacles to strike opponents from unexpected angles. A melee strike finishes off nearby foes by splitting their masks. These abilities create a fluid loop of aiming, dodging, and countering in shared-screen encounters.
The game features 24 maps divided between two visual themes, the Starlit Village and the Sky Temple. Each battlefield includes eight distinct interactable elements that shape strategy. Bushes provide cover for ambushes. Explosive barrels create area blasts when triggered. Gongs bounce arrows, players, and other objects to open new attack lines. Voids punish careless movement with instant falls. Chickens chase and disorient targets. Rotating doors shift 90 or 180 degrees on impact. Timed rotating doors cycle automatically every five seconds. Sliding doors move along rails when struck by arrows. Learning these elements turns each map into a tactical playground rather than a simple arena.
Game Modes
Mask Splitters offers preset rule sets that alter the standard experience. The Bow Only preset restricts players to ranged attacks. Melee Only emphasizes close-quarters combat. Chaos preset mixes elements unpredictably for varied sessions. Players can also build and save custom rule sets to emphasize specific techniques or map features. These options support repeated play without repetition.
Matches support up to four participants on one screen. CPU opponents fill empty slots, with adjustable difficulty that includes a challenging Ninja setting. Remote Play functionality extends sessions to online friends while keeping the local focus intact.
The Clans and Maps
Four mask clans drive the background conflict: Fox, Tengu, Oni, and Samurai. Each match pits ninjas from these groups against one another in the ancient war. The two map themes deliver distinct aesthetics and layouts while maintaining consistent mechanical depth across all 24 stages. Visual variety encourages exploration of how elements interact differently in each setting.
Is It Worth Playing?
Mask Splitters targets groups seeking local multiplayer action on PC. Its emphasis on four-player shared-screen battles, customizable presets, and interactive map objects suits couch sessions or quick matches with bots. Development began as a student project and reached completion through BadRez Games, with ongoing support limited to bug fixes and no major content expansions planned. Those who enjoy arena shooters with movement-based combat and environmental tactics will find the mechanics rewarding. The absence of online matchmaking beyond Remote Play keeps the experience intimate rather than competitive ladder focused. Players comfortable with local play and rule experimentation stand to gain the most from repeated sessions.