Myths from the Maw is a dark fantasy roguelike tactical RPG developed by Half Human Games for PC. Players lead a band of mercenaries on expeditions into a colossal starfallen fortress known as the Maw, where they confront rival warbands, eldritch horrors, and the spreading effects of corruption.
Gameplay
The core loop centers on tactical turn-based combat governed by the Battle Clock system. Every action carries a time cost, forcing decisions between powerful strikes that delay the next turn or quicker moves that allow multiple actions before enemies respond. Positioning matters heavily, as players can knock foes into environmental hazards such as mechanical saws, sentient tentacles, and exploding bulbs. Status conditions play a key role, with options to inflict burn, bleed, and poison while also applying blind to reduce enemy accuracy or blessings to support allies.
Power comes through the Blood Sacrifice mechanic. Mercenaries offer HP at altars dedicated to alien gods themed around the deadly sins. This grants Bloodmarks that enhance skills with new effects, and combinations across different gods create synergies. Dealing damage fills the Bloodthirst Meter, triggering a frenzy state that further boosts Bloodmarked abilities. These systems tie directly into the corruption mechanics, where each bargain or choice adds sin that influences behavior in battles, narrative events, and campsite actions.
High corruption leads mercenaries to manifest sinful traits that alter their actions, such as fleeing combat or consuming supplies automatically. Those who succumb fully abandon the group to join the Cult of the Maw, potentially appearing as opponents in subsequent expeditions.
Game Modes
Expeditions form the primary structure. Each run sends the mercenary band into procedurally generated sections of the Maw, presenting randomized threats, loot, and narrative choices. Permadeath applies to fallen mercenaries, removing them permanently from the roster and emphasizing careful management of corruption and resources across multiple outings. The roguelike design encourages repeated expeditions to experiment with different builds and paths while facing the consequences of prior decisions.
Combat encounters occur as tactical skirmishes within these expeditions. No separate multiplayer or competitive modes have been detailed, keeping the focus on single-player progression through successive runs that build on previous outcomes.
Character Building and Customization
Mercenaries draw from 12 races and 20 classes, including options such as Shadow Knight, Sword Dancer, and Witch Hunter. Equipment provides further customization, while randomized loot and abilities acquired during expeditions expand options for theorycrafting different team compositions. The emphasis remains on how corruption alters these characters over time rather than static progression trees.
Is It Worth Playing?
Myths from the Maw targets players who enjoy tactical RPGs combined with roguelike elements and meaningful choice consequences. The integration of corruption as both a power source and a risk creates tension in every expedition, rewarding careful balancing of short-term gains against long-term team stability. Those drawn to dark fantasy settings with moral decision-making and procedural variety will find the systems align closely with that preference. The game remains in pre-release development with a Kickstarter campaign planned for early 2027, so availability depends on future updates from the studio.