Project Paladin: The Card Wargame is a single-player strategy card game set on PC that blends turn-based tactical combat with card progression and roguelite adventures. Players select a Leader and navigate a war-torn kingdom through branching paths, building and refining a deck while facing enemies and events that test strategic choices.
Gameplay
The core loop centers on deck construction and battlefield management. Each Leader starts with a distinct ability, initial deck, progression tree, and exclusive card pool. Adventures unfold across connected acts on a branching map, where route selection determines the encounters ahead. Players add cards, upgrade existing ones, and refine their collection to match evolving strategies.
Combat takes place in turn-based tactical battles. Cards interact with battlefield positioning and resource management. Planning each turn requires reading enemy actions, timing Leader abilities, and adapting to available options. Resource tracking and positioning decisions directly influence outcomes in these engagements.
Progression extends beyond individual runs. Leader experience accumulates across adventures, enabling level-ups that unlock new cards and permanent bonuses. These upgrades alter how a Leader functions over multiple playthroughs, encouraging repeated attempts with varied approaches.
Game Modes
The game operates entirely in a single-player format focused on roguelite adventures. Each run presents a fresh sequence of acts linked by a branching map. Players choose paths that lead to different combinations of enemies, events, dilemmas, and strengthening opportunities.
Deck shaping occurs within these runs as new cards enter the pool and upgrades become available. The structure emphasizes adaptation, with no separate competitive or cooperative modes confirmed at this stage of development.
Story and Setting
The narrative unfolds in the kingdom of Lumeria, where elves long believed themselves immune to illness and aging. A mysterious plague prompted the royal court to perform an ancient ritual intended to restore immortality. The ritual succeeded in a twisted way, returning participants as the Hexbound Court, a group of cursed nobles wielding unnatural power.
This cabal now spreads conflict across the land. Some members accept their altered state while others search for a cure. The resulting paranoia and violence place the kingdom's future in question, providing context for the Leader's journey through contested territories.
Is It Worth Playing?
Project Paladin remains in prototype development, with wishlist support available to track future updates. The experience suits players who enjoy deliberate deck-building combined with tactical positioning in turn-based fights. Those drawn to roguelite structures that reward route planning and long-term Leader growth will find the systems align closely with that preference. The single-player focus keeps attention on personal strategy refinement without external competition.