Survivez dans un monde post-catastrophe dévasté par un impact d'astéroïde et une pandémie extraterrestre qui se propage. Fouillez des villes abandonnées, des entreprises et des sites militaires envahis par la nature. Affrontez en permanence des gangs, des animaux infectés et d'autres survivants dans ce sandbox multijoueur.
Fabriquez outils et armes, dont des armes à feu réalistes et des options corps-à -corps pour le combat rapproché. Construisez bases, défenses et refuges tout en gérant faim, soif, saignements et blessures. Rejoignez des clans dans cette simulation d'action aux cycles jour-nuit, à la météo dynamique et à l'équipement personnalisable - idéale pour les joueurs friands de défis de survie imprévisibles.
ABOUT THE GAME [/]
In the past of this world, civilization reached a high level of social and technical development, but then the world experienced a global catastrophe, the fall of the asteroid and the subsequent extraterrestrial pandemic as a result of which civilization and most of the wealth it created were destroyed. A suitable conglomerate of communities has been created on habitable territory; a more or less stable balance of forces has developed. But, the impact of the pandemic is only growing, the confrontation between survivors and those affected by the disease reaches a critical point. You have to survive in the new world. Create tools, fight unpredictable wildlife, infected animals and survivors. Key Features: [/]
- Abandoned, partially destroyed cities, enterprises, military facilities.
- The action takes place in a fictional world of the future, where nature after the fall of the asteroid took its toll. A constant danger awaits at every corner: gangs, infected animals and people.
- Realistic firearms and melee weapons, as well as close combat.
- Construction run away, defenses, bases.
- Join groups, clans and try to survive in this world unpredictable for events
- Multiplayer sandbox mode;
- Day-night cycle and dynamic weather;
- Change in appearance (clothes, weapons) and armor;
- The mechanics of the character’s state (bleeding, wound, hunger, thirst); [/]