SHAKE ME ALICE! is an online co-op action game set in a whimsical take on Wonderland. Players control characters through motion-based gameplay on PC while using their own smartphones as controllers. The experience supports one to four participants who join sessions remotely and tackle a series of cooperative challenges inspired by classic tales from Alice's Adventures in Wonderland. Genres include action, indie, and casual, making it suitable for groups seeking lighthearted teamwork or individuals progressing at their own speed.
Gameplay
The core loop revolves around physical movement captured by a smartphone's accelerometer and gyroscope. Each player swings their phone to propel their character forward, enabling runs, jumps, and object throws across puzzle-like stages. Coordination matters because actions must align with teammates to complete objectives without setbacks. The browser-based controller requires no separate app installation, relying only on an active internet connection for both the PC client and the phone. Characters include Alice, the White Rabbit, the Hatter, and the Card Soldier, each participating in shared tasks that emphasize timing and communication over individual skill.
Motion controls create a direct link between real-world gestures and in-game movement. Swinging the arm translates into forward momentum, while tilting or rotating the device influences direction and interactions. This setup encourages players to stand and move rather than remain seated, adding a physical layer to the casual action format. Solo play remains viable because the game scales challenges for a single participant, though group sessions highlight the chaotic fun of synchronized efforts.
Game Modes
Four distinct challenges form the main content. In the Rose Garden, participants pick strawberries, deposit them into a barrel to produce red paint, transport the paint in buckets, and splash it onto a hedge. Downriver on a Saucer places the group on a floating tea saucer where paddling on either side steers the vessel and clears incoming obstacles. The White Rabbit's House shrinks the characters, requiring them to climb furniture together to reach a potion bottle on a desk and then tip the large container over as a team. Carrying Humpty Dumpty demands that each player grips an edge of a cloth to transport the egg figure safely, with precise timing needed at a high wall to toss and catch it on the opposite side.
These stages focus on collaborative problem-solving rather than combat or racing. Success depends on synchronized movements and quick adjustments when one player falls out of rhythm. The structure supports repeated attempts, allowing groups to refine their approach or individuals to experiment with different character choices.
Unique Control Scheme
The smartphone controller stands out as the defining feature. No downloads are necessary on the phone side, and the system works through a standard web browser. Requirements include a device equipped with both an accelerometer and a gyroscope for accurate motion detection. Internet connectivity on both the PC and phone ensures real-time synchronization during online sessions. This approach lowers barriers for participants who already own compatible smartphones and avoids the need for additional hardware purchases.
Family sharing options extend accessibility, while the single-player mode provides an entry point for those testing the waters alone. The combination of motion input and browser delivery creates a hybrid experience that blends digital gameplay with physical activity in a casual package.
Is It Worth Playing?
SHAKE ME ALICE! appeals most to players who enjoy cooperative puzzle-solving and novel input methods. The emphasis on teamwork across short, focused stages suits casual gatherings or regular sessions with friends. Those comfortable with motion controls will find the phone-swinging mechanic engaging, while the browser-based setup removes common setup hurdles. Solo participants can still complete the challenges at their own pace, though the design shines brightest with multiple people coordinating in real time.
Because the title remains in a pre-release state with no user reviews available yet, expectations should center on the verified mechanics described by the developer. Groups interested in light action experiences with a Wonderland theme and physical controller twist will likely find value in the cooperative structure. Individuals seeking traditional keyboard or gamepad gameplay may prefer titles with more conventional controls. The current build prioritizes accessibility and shared fun over complex progression systems.