— Bend gravity. Follow memory. A quiet dialogue with a sealed past.
A letter arrives from Sayuri, a childhood friend who died six years ago.
“I have a favor to ask. Something only you can do.”
Enclosed is an old floppy disk—no explanation, no context.
Opening the software reveals something uncanny:
a game that faithfully reconstructs the apartment complex from their shared past, distorted through memory and emotion.
Lost time, burned words, spaces once shared.
Mika steps into this world not as a player, but to forgive—to listen.
By shifting gravity and walking across twisted ceilings and walls,
she gathers fragments of Sayuri’s memories… and pieces of herself she once broke.
Each fragment leads her closer to the wounds she chose not to see—
and to the truth that waited, patient and unresolved.
Features
Gravity-Bending Exploration Adventure
Walk on walls, stand on ceilings—lose your sense of orientation as you delve deeper into forgotten memories.
Switch Between First- and Third-Person Perspectives
Freely shift between a distant third-person view and a first-person camera through Mika’s lens, depending on the moment.
Four-Loop Structure and a Shifting World
The game unfolds across four loops. With each repetition, new areas open and familiar spaces subtly change, testing your perception.
A Horror Where You Cannot Fight—Only Understand
There are no weapons here. Only something that chases you, and memories that you must face.
Audio, Diaries, Photographs—Where Records and Remembrance Intertwine
What remains tells a story: melodies once shared, pages never sent, images that captured what words could not.
Theme
“I could only prove I existed by destroying something.”
“I was afraid that trusting someone would one day turn into pain.”
This is a story of tracing memory, confronting mistakes,
and discovering the quiet dignity of trying to understand another.
A tale as fragile as a photograph,
as seared into the heart as a roll of film in the darkroom—
a slow, silent dialogue with a broken past.