SPLATTERDUNK is the official sport of the MBL, the Mayhem Basketball League. It's played two-on-two (or three-on-three) on a court that has seen things. Turbo down the lane, chain a trick dunk, and leave a defender DUNKED ON under the rim while the photographers go blind. The rules are mostly suggestions. The ref is mostly bribeable.
Take off, chain moves on the stick, and land the slam on the timing ring. Nail it for a Trey-Slam, get greedy and the rim spits you out (Rim Spit). Sixteen dunk styles, from tomahawks to the windmill VAT-9 still calls The Brainstorm, including Nuclear specials for when you go on fire. Defenders get Glass Ceiling blocks and a timed Return to Sender counter.
Shove anyone, ball or no ball. Fill the Carnage meter and spend it: arm a Fatality dunk (Red Eye) or start an Arena Rampage. Throw your teammate at the rim. Shatter the backboard. Every hit lands on a physics ragdoll, blood stays on the floor, and bodies come apart. Gore has four levels, from Clean to Ludicrous. Deaths last one game: the Morgue keeps the records.
Vasco "The Vat" Ninerod wore number nine for the Hornfield Hackers. Now he is a brain in a jar with a microphone and opinions. VAT-9 calls every dunk, kill and bribe in his own deadpan voice, teaches you the league's slang one Toe Tag at a time, and still holds a grudge against the Brimstone Bogs. Subtitles included.
Seven monster squads (the Hornfield Hackers, Brimstone Bogs, Hive Mind, Deep Trench, Mask & Maw, Wasteland Wreckers, Spite Coven) and nine squads of misfits: Vikings, knights, orbital soldiers, demons, townsfolk, fighters, orcs and a dojo that went feral. Every player has ratings, a nickname and a scouting report their mother would not sign.
Run a front office: a full season with standings, playoffs and a championship, then the hatchery draft, free agency and re-signings. Trade with AI general managers, buy bribes and arena hazards, grow your players with XP, badges and traits, rename anyone, or play one mutant's career. Commissioner mode lets you rewrite the rules.
Every pad and two keyboard layouts join on their own: pick a side, pick a slot, and go. Co-op against the CPU or three-on-three couch chaos. Online play (in beta) runs through Steam lobbies, and couch and online players can mix in one match. 4 v 4 is in as an experimental option.
The Boneyard, the Cryo Pit (everybody slides), Lava Forge, the Low-G Crater (dunks from orbit) and Valhalla Longhall. Buzzsaw tracks, trapdoors, bear traps and land mines, plus crowd drops: health, ROID RAGE, cash and firebombs.
A How to Play guide with your own buttons, Dunk School drills, controller-first menus, color-vision modes, text and HUD scaling and flash reduction. (Difficulty levels are coming.)
90s-arcade 2-on-2 basketball with turbo and on-fire streaks; 3-on-3 too (4-on-4 experimental)
Trick dunks: chain moves, land the timing ring, 16 dunk styles including Nuclear specials
Fatalities, counters, steals with stun, shoves, teammate launches and shattered backboards
Physics ragdolls and gore with four levels, from Clean to Ludicrous
VAT-9: a deadpan robot announcer with his own history and the league's slang
16 squads, 99 players, every one with ratings, a nickname and a scouting report
Franchise mode: seasons, playoffs, draft, free agency, trades, bribes, arena upgrades, Commissioner mode
Couch and online multiplayer for up to 6 players, pads and keyboards mixed (online in beta)
Five stages with their own physics and hazards: buzzsaws, trapdoors, bear traps, mines
Dunk School, a How to Play guide, controller-first menus and accessibility options