Telly No Vision is an indie action game that blends first-person shooter mechanics with puzzle-platformer elements on PC. Players take on the role of a security engineer tasked with restoring corrupted television channels overrun by the hacker group Ironclad Alliance. The core twist lies in limited vision: the environment remains invisible through normal sight, forcing navigation and combat through floating televisions that provide shifting perspectives of the surroundings.
Gameplay
The gameplay centers on traversing distorted channel environments where perception shifts constantly. Floating televisions serve as the primary means of orientation, broadcasting views from multiple angles that players must interpret to move forward, avoid hazards, and engage threats. Combat involves closing in on opponents to disconnect them, turning what might otherwise be straightforward encounters into tests of spatial awareness and timing. Platforming sections demand careful alignment of these broadcasts to identify safe paths or hidden routes through the levels.
Progression includes an upgrade system funded by coupons earned from optional challenges. These objectives range from completing sections quickly to locating hidden items or eliminating every enemy in an area. Appearance options allow selection among six body shapes at the start, with additional heads unlocked upon finishing each channel. The design emphasizes experimental mechanics that reward repeated attempts and creative use of the television viewpoints rather than relying on standard aiming or movement alone.
Game Modes
Structured levels form the main experience, each representing a formerly stable television channel now twisted by corruption. Players advance through these by reaching the source of the signal disruption while handling combat and navigation puzzles along the way. The demo includes the initial channel as a starting point, with plans for a total of six in the complete release.
An endless wave-based combat mode provides ongoing challenges with difficulty that scales over time. This mode focuses purely on survival and performance against increasing numbers of opponents, using the same vision mechanics in an arena-style setting. Bonus objectives appear across both the level-based content and the endless mode, offering replay incentives for those seeking completionist goals or faster clear times.
Story and Setting
The narrative unfolds in a virtual space corrupted by widespread signal interference. As one of several engineers contracted to resolve the crisis, the player moves between channels to sever the influence of the Ironclad Alliance. Environmental storytelling appears through the distorted worlds and the perspectives offered by the floating televisions, revealing fragments of the pre-corruption channels without direct exposition.
Is It Worth Playing?
Telly No Vision suits players interested in experimental first-person shooters that prioritize unique mechanics over conventional gunplay. The limited-vision system creates consistent tension in both exploration and combat, while the upgrade and customization layers add depth for those who enjoy optimizing runs or personalizing their character. With a demo already available featuring the first level, endless mode, and core systems, interested players can test the approach directly. The full version targets release by the end of 2025, expanding to six channels with continued support for the existing modes. Those who appreciate puzzle-platformer hybrids or games that challenge standard sensory expectations will find the most value here, particularly if they value replayability through optional objectives and scaling challenges.