Without a name, where does a soul return?
Night lingers over Guideng Village. Shen Yan arrives in search of Lin Jian Yue, only to discover that her name and soul have become entangled in an old pact.With a lantern and a sword, enter seven places bound by those pacts. The spirits barring your path may once have had someone waiting for them to come home.
Meet the night with sword and talisman
Chain three sword strikes, dodge into an opening, and turn a perfectly timed guard into a counterattack. Combine active spells with ritual relics to find your own rhythm between close combat and ranged casting.Seven haunted regions. Seven unfinished stories.
Follow paper ashes through Paper Effigy Hollow, hear the bells of Jiangshi Woods, cross the River Without Passage, and face the lingering performance at the Echo Stage. Learn each region's enemies and bosses, read their warnings, and uncover what keeps them here.Restore a name. Keep a light burning.
Return to the village, speak with its residents, and piece together clues in your journal. Trace the bonds between names, old debts, and the road home. Beyond the fighting, listen to the voices hidden by the long night.Another journey, another strange encounter
Unlock night patrols and unusual encounters as your journey unfolds. Change weapons, clothing, and ritual relics, and experiment with equipment that carries random attributes and triggered effects.A light for every forgotten name.