You wake up strapped to a chair in a looping room. You can only rotate, blink, and choose. Narrators interact with you - guiding at times, scaring at others. Each cycle, the room repeats one floor higher, with small or large changes. Your task is to tell reality from hallucination, survive, and eventually break the loop.
See something strange? Press red.
Everything looks normal? Press green.
Each correct choice brings you closer to the end.
Blink is the core mechanic.
It is used to check anomalies: some may be imaginary, others real and dangerous. You won’t know until you blink.
The story cannot be completed in one playthrough. The game has several endings that unlock in sequence, with the true ending available only after the final cycle. Each run reveals another layer of the narrative - and Mike’s story is not as simple as it first appears.
Claustrophobic horror — the entire game takes place in one room
Blink mechanic — verify what’s real and what’s illusion
Simple choices — only two buttons
Multiple narrators — voices with their own stories
Five endings — 4 standard and the final true ending
100+ anomalies — from subtle details to major distortions
Hidden “phantom anomalies” and easter eggs
Morty the Cat — ally or trap