TRAUMABOX is a single-player third-person action and simulation game set on a post-Cleansing Earth where artificial clones repopulate the planet under Neurocon oversight. Players take on the role of a human operative tasked with hunting corrupted clones that have accessed forbidden memories stored in the floating TRAUMABOX archive. The experience blends roguelite elements with sandbox freedom, randomized deployments, and detailed combat systems focused on identification, neutralization, and body recycling.
Gameplay
The core loop centers on deployments where players must locate a specific corrupted clone among functional units. Identification requires close examination of physical details such as hair, clothing, and accessories to achieve an exact match with the provided report. Partial matches fail the objective, and the target actively hunts the player in return. Randomized layouts and encounters keep each run distinct, while research points reward successful rogue eliminations without harming functional clones.
HEALTHSCAN provides real-time tracking of each clone's biometrics, organ health, and medical conditions. Damage to one body system produces cascading effects on others, altering movement, combat effectiveness, and survival chances. Combat mixes firearms with close-range melee, complete with physical hit reactions and visible injury responses. After neutralization, the Neurocon Bioliquifier recycles the corrupted body to unlock extraction and complete the run.
Lore threads tie into the mystery of the Cleansing event, the Neurocon hack, and the player's own forgotten past locked inside the TRAUMABOX. Exploration of these elements occurs through repeated deployments that gradually reveal more about the world's history and the clones' discoveries.
Game Modes
RECALL serves as the primary roguelite mode. Each deployment randomizes the environment and clone placements, forcing players to track the reported threat while preserving the functional population. Success depends on precise identification, efficient combat, and safe extraction after recycling the target.
NEUROSHOCK introduces area-wide corruption events. A hacking wave disrupts all nearby clones, turning their routines violent so they attack both the player and each other. Players navigate the resulting chaos, neutralize threats through combined ranged and melee combat, recycle bodies, and reach extraction alive.
SANDBOX mode allows free placement of clone units to design custom encounters. Players can test behaviors, combat interactions, and physical reactions without the constraints of randomized deployments or quotas. This mode supports experimentation with the HEALTHSCAN damage system and melee or firearm responses in controlled scenarios.
Core Mechanics and Systems
The Bioliquifier device forms a consistent tool across modes for body recycling after neutralization. Research points earned from rogue eliminations support progression, while unnecessary destruction of functional clones reduces available quotas and penalties. Injury modeling extends beyond surface wounds, with interconnected organ and system damage that influences how clones move, fight, and deteriorate over time.
Randomized encounters emphasize tension through the knowledge that the target clone is aware of surveillance and actively searching. Preservation of non-target units adds a layer of restraint to combat decisions. These systems combine with third-person perspective to create deliberate pacing focused on observation and precise action rather than constant movement.
Is It Worth Playing?
TRAUMABOX remains in development with a planned release on PC. No user reviews or aggregate scores exist yet due to its unreleased status. The game appeals to players interested in single-player roguelite experiences that emphasize identification puzzles, detailed damage simulation, and sandbox experimentation over traditional progression or multiplayer elements.
Those drawn to sci-fi settings with clone-based narratives, procedural deployments, and interconnected injury mechanics may find the combination of RECALL hunts, NEUROSHOCK chaos, and free-form SANDBOX creation engaging. The emphasis on exact matching and body preservation introduces restraint uncommon in pure combat titles, while the lore-driven mystery provides ongoing motivation across runs. Potential players should monitor official updates for the final release date and any additional confirmed features before deciding on purchase.