We Love Casting Spells is a first-person action adventure game centered on procedural dungeon extraction. Players enter generated underground spaces as wizards, use magic to handle threats and obstacles, then extract with collected items before resources run out. The core experience blends exploration, combat, and resource management in a fantasy setting on PC.
Gameplay
Movement happens in first person as players float through ruins, catacombs, and vaults. Mana serves dual purposes as both the fuel for spells in combat and the resource needed to open a return rift for extraction. Players search for caches, fill a satchel with loot, and must decide how much to carry out since anything left behind remains lost in the depths.
After successful extractions, loot goes into a personal vault. This stored material supports future runs or upgrades to the Sanctum. Progress through Sanctum modules unlocks a skill tree that includes Hex Mark, Coven Bond, Shadow Sight, Arcane Synergy, and Depths Delver. These abilities expand options for combat, teamwork, perception, efficiency, and exploration depth.
Game Modes
Solo play features computer-controlled allies that assist during raids. Players can also form groups of up to four through online co-op, sharing the same dungeon instance and extraction path. The setup supports both independent runs and coordinated warbands.
Raiding involves encounters with other parties. Opponents can be AI-controlled or other players, creating opportunities for conflict amid enemies, traps, and loot scattered throughout the procedural spaces. The depths remain consistent in their mix of hazards and rewards regardless of the opposition type.
Core Mechanics and Progression
The extraction loop drives repeated dives. Each run emphasizes careful mana use, inventory decisions, and timely rift activation. Procedural generation ensures varied layouts across ruins, catacombs, and vaults, while traps and hostile entities add tension to movement and spellcasting.
Sanctum expansion ties directly to extracted resources. Unlocking skill tree nodes provides lasting advantages that carry across multiple raids. This system rewards consistent play without requiring perfect extractions every time.
Is It Worth Playing?
The game remains in development with a planned release in 2027. No user reviews or completed play sessions exist yet. Features described include single-player support alongside online co-op and PvP elements, all built around first-person procedural dungeon extraction with mana-driven magic.
Those interested in extraction-style gameplay combined with fantasy spellcasting and flexible group sizes may find the described systems appealing once available. The emphasis on carrying loot out, managing limited resources, and expanding a personal base offers a clear loop for players who enjoy risk-reward decisions in action adventure settings. Availability will be on PC through standard digital storefronts at launch.