Incarné un guerrier armé de machette dans ce RPG d'action à la troisième personne, au cœur d'un monde grouillant de gremlins. Passez à un combattant excentrique qui danse jusqu'au front avec des frappes dévastatrices, au fil de neuf chapitres. Ramassez les armes ennemies, charmez vos adversaires, affrontez-les en solo ou menez des troupes, et défiez des bêtes sangliers, guerriers tribaux, soldats japonais, gladiateurs romains et forces de la dynastie Qing - le tout en une petite heure de jeu.
La caméra pivote librement autour des zones accessibles, et le support manette est fluide avec les pads Xbox 360 ou des configs perso. Progressez en captivant les ennemis et en commandant vos alliés dans cette aventure indie. Les amateurs de combat à la troisième personne fluide et de progression par chapitres courts apprécieront ce savant mélange de maîtrise d'armes et de commandement tactique.
Operation System
- The player controls a warrior who is good at using machete, spear, bow and arquebus. As you advance more in the game, you will be able to control a guy with special combat skills.
- The warrior can captivate the enemy and use weapons dropped by others.
- The weird guy attack with dancing steps and a unique strike, squeeze.
- The character is controlled from the third-person viewpoint, and the camera can rotate freely within the range where the character can reach.
- The game supports controller. With XBOX 360 controller, the game is playable directly. For other controllers, please set it up in the input window when you first start playing the game.
Game Mode
- This game is divided into 9 chapters and it takes about 2 hours to complete them all.
- In different chapter, the player could fight on his own, work with some teammates, or lead a troop and give orders.
Background settings
- This is a world full of gremlins.
- You will fight with boar-like creatures, warriors from other tribes, Japanese soldiers in the modern and warring states periods, arena fight warriors from ancient Rome, Chinese soldiers from the Ching Dynasty… etc.
- The game designer did refer to objects in history for the costumes and buildings, but the story plot is a work of fiction. Please take it lightly and have fun.
About game designing
- This game is developed with Unity, and Special thanks go to Robin Chun Yu Lin and Chin Yen Huang.