中国式高考ChineseGaokao is a single-player RPG, casual, and simulation game for PC that places players in the role of a Chinese high school student preparing for the college entrance examination known as the Gaokao. The experience centers on managing knowledge mastery, skill acquisition, and performance under a structured weekly routine that spans 30 weeks leading to the final exam.
Gameplay
The core loop revolves around QTR mechanics during weekly study sessions. Players build mastery over knowledge points through repeated practice. Successful completion of a QTR session grants points that allow draws from a skill pool containing 81 total skills. These skills split into permanent and temporary categories and range across five rarity levels, with the rarest red skills delivering major boosts to learning efficiency.
Each day ends with a summary review. Achieving an S+ rating across all subjects awards an extra skill point. Knowledge points progress through five stages: Mastered, Reviewed Once, Reviewed Twice, Reviewed Three Times, and Reviewed Fully. The game includes 14 distinct tables and chairs that provide varying learning efficiency bonuses. Mastery requirements for exams increase randomly after each weekend, and the final Gaokao demands full mastery of all assessed points.
Game Modes
The game operates through a single main quest titled Study - Exam. This structure guides all progression without additional side modes or branches. Weekly study builds toward weekend exams, desk competitions, and eventual university placement based on final scores. Players advance by balancing daily sessions, skill draws, and performance comparisons against classmates.
Key Mechanics and Progression
Weekend exams consist of nine subjects, after which score comparisons determine desk access. Higher desks offer better efficiency across four levels. Players decide when to attempt the Gaokao early or wait until the 30th week. Final results directly determine available universities and majors. The system emphasizes consistent review and strategic skill selection to meet escalating exam demands.
Is It Worth Playing?
This title targets players interested in simulation experiences that replicate structured academic routines and resource management. The detailed progression systems around knowledge mastery and skill draws create a focused loop for those drawn to single-player management games. As the game remains unreleased with no player reviews available, interest depends on preference for its specific study-exam cycle and Chinese high school theme. Those seeking a straightforward simulation of exam preparation may find the mechanics engaging once it launches.