My Party Is Grinding - Automation Pack expands the core experience of this free to play idle RPG on PC. The base game places a compact, semi-transparent window on the desktop where a party of five heroes grinds through battles automatically. The pack adds configurable rules for handling loot, allowing players to streamline inventory tasks without constant manual intervention.
Gameplay
The central loop revolves around an idle hack and slash system. Five distinct classes form the party: Knight, Warrior, Assassin, Archer, and Mage. Each class levels up through stat allocation and a selection of active and passive skills, with up to four active skills equipped at once. Combat runs automatically once a stage begins, incorporating elemental damage types such as Physical, Fire, Cold, Lightning, and Chaos along with status effects. Mitigation layers include dodge, block, damage reduction, and armor, while downed heroes can revive during fights. A live damage meter tracks individual contributions.
Gear drops frequently across eight grades and multiple slots, with over 400 unique pieces available. Players manage equipment through blacksmith functions for combining and selling, plus enhancements at a magic tower involving engravings, enchantments, gems, and extraction. The Automation Pack integrates directly into this system by letting users set rules for auto-stash, auto-combine, and auto-sell operations. Auto-stash moves selected gear and material categories to designated pages based on a minimum grade threshold. Auto-combine merges eligible items in the bag at or above a chosen grade. Auto-sell disposes of items at or below a selected grade. A preview displays processing counts before activation, and an activity log records outcomes afterward. Locked, equipped, and enhanced gear remains protected from all automated actions.
The window supports customization such as dragging, zooming, always-on-top pinning, and click-through functionality. Offline progress accumulates gold and experience for up to eight hours even when the game is closed. The pack applies immediately upon purchase with no restart required and activates via a dedicated button on the battle screen interface.
Game Modes
Progression centers on structured stage clearing across four acts. Each act contains ten stages, and every stage supports five escalating difficulties labeled Normal, Hard, Nightmare, Hell, and Inferno. Stage bosses and act bosses appear with signature abilities that require adaptation through party builds and gear choices. An auto-challenge option repeats the current stage continuously for sustained farming of resources and experience. Achievements track milestones such as clearing specific stages on particular difficulties or reaching level thresholds with individual classes. The system emphasizes single-player progression with planned support for Steam Community Market trading in the future.
Loot Management and Automation Features
Inventory handling forms a significant part of ongoing play. Without automation, players manually sort, combine, and sell gear to maintain efficiency. The pack introduces rule-based automation that processes items in a defined sequence while respecting protections for valuable pieces. Users configure minimum grades for each action type and review results through the built-in log. This setup reduces repetitive clicks during extended idle sessions, particularly useful when the party farms higher difficulties or accumulates large volumes of materials. Refunding the pack disables the feature and clears saved rules without affecting existing items or currencies.
Is It Worth Playing?
This free to play idle RPG suits players who enjoy passive progression alongside other desktop activities. The desktop overlay design keeps the party visible and interactive without demanding full attention, while skill builds, elemental matchups, and gear optimization add layers of strategy for those who check in periodically. The Automation Pack further streamlines loot handling for users who reach high volumes of drops. Early player feedback on the base game shows mostly negative reception with 38 percent positive reviews from 160 submissions shortly after the August 27, 2026 launch. The game remains in active development with additional difficulties and market features scheduled. Those drawn to idle mechanics and desktop multitasking may find value in the core loop, whereas players seeking constant direct control or polished launch experiences might wait for updates. Availability as a free base game with optional paid convenience features keeps entry accessible.