Here Comes the Horde is a fantasy auto-battler incremental game available on PC that blends RPG elements with casual play. Players take on the role of King Richard III Ovine, a ruler with a troubled past that has drawn the wrath of the evil necromancer Moriana. She has vowed to have the king beheaded, sending endless waves of undead forces to breach the castle walls and end his reign. The experience centers on gathering troops, reinforcing defenses, and surviving these relentless assaults while collecting coins from fallen enemies to fuel upgrades and new unit unlocks between encounters.
Gameplay
The core loop involves positioning armies to clash automatically with incoming undead hordes. Thousands of units fill the battlefield at once, creating dense formations that push back against the advancing foes. Players focus on strategic placement and wall strengthening to keep enemies from reaching the castle, while the auto-battler mechanics handle the actual combat resolution. Each defeated enemy drops coins that carry over between waves, allowing investment in upgrades that enhance army strength, unlock specialized units, and improve overall defensive capabilities.
Progression feels steady and satisfying through hundreds of available upgrades that scale the army over time. New units become accessible as players advance, offering variety in composition and helping tip battles in the defender's favor. The incremental nature means early sessions build a foundation of basic troops and simple defenses, while later play reveals more powerful options that support massive scale engagements. This system rewards consistent play without demanding constant input, as battles unfold visually on screen with large numbers of units clashing in real time.
The game emphasizes relaxation through its passive elements. Once armies are positioned and upgrades selected, players can watch the spectacle of tens of thousands of units engaging across the field. The focus stays on castle protection, with mechanics that prevent enemies from closing in when defenses hold strong. Short sessions suit quick wave clears and upgrade checks, while longer playthroughs allow deeper army scaling and experimentation with different unit combinations.
Game Modes
The primary experience revolves around wave-based survival against the necromancer's undead forces. Players prepare between waves by spending earned coins on upgrades and new units, then observe the auto-resolved battles that follow. This structure repeats with increasing pressure from larger and more varied enemy groups, encouraging ongoing refinement of army composition and defensive setups.
No separate competitive or alternative modes appear in the design. The single ongoing campaign of wave defense integrates the incremental progression directly into each session, blending preparation phases with active viewing of large-scale conflicts. The loop supports both brief defensive stands and extended runs aimed at building the realm's strongest army.
Progression and Army Building
Upgrades form the backbone of long-term growth, with hundreds of options that improve existing units, add new types, and bolster overall army performance. Coins collected from kills serve as the main currency, spent between waves to unlock capabilities that handle tougher undead assaults. This creates a clear path from modest starting forces to overwhelming numbers that dominate the battlefield.
Unit variety expands through these investments, allowing players to tailor armies for different defensive needs. The emphasis remains on scale, with mechanics designed to fill the screen with allied troops that keep enemies at bay. Incremental gains compound naturally, turning early defensive struggles into later dominance as the army grows in size and capability.
Audio and Narrative Elements
Fully voiced banter between King Richard III Ovine and the necromancer Moriana adds personality to the proceedings. Their exchanges provide context for the ongoing conflict and lighten the tone during intense wave defenses. The dialogue ties directly into the fantasy setting without interrupting the core auto-battler flow.
This narrative layer reinforces the player's role as the embattled king protecting his castle. The voice work highlights the personal stakes behind the endless undead assaults, giving weight to each successful defense and upgrade choice.
Is It Worth Playing?
Here Comes the Horde suits players who enjoy incremental auto-battlers and casual army-building experiences on PC. The combination of wave survival, coin-based upgrades, and large-scale unit clashes delivers a relaxing yet engaging loop that works well for short sessions or extended play. Those drawn to watching massive battles unfold with minimal direct control will find the auto-battler focus appealing, especially when building toward armies capable of repelling thousands of foes.
The game rewards steady progression through its upgrade system and unit unlocks, creating a sense of growth without complex management. Fully voiced interactions between the king and his nemesis provide occasional narrative flavor amid the defensive action. For fans of indie RPG casual titles that emphasize spectacle and incremental power scaling, the title offers a straightforward and visually dense experience centered on protecting the castle from relentless undead waves.