Your trainees are asleep in a three-room office above a noodle shop. Tomorrow, two of them debut. Tonight, that part is entirely on you.
KPOP INFINITE is a management sim about building a K-pop entertainment agency out of absolutely nothing, and then refusing to let it die. You scout the trainees, read every stat sheet, decide who is ready and who needs six more months of vocal lessons, and when the lights finally come up on a comeback stage, you get to watch the numbers roll in knowing exactly how much of that moment you earned.
SCOUT YOUR FOUNDING FOUR, THEN KEEP GOING
Every run starts with a blank slate: no idols, no hits, no reputation. Spend your Scouting Leads and pull from a fixed roster of 20 trainees, Common through Legendary, knowing a duplicate pull is never wasted. It triggers a Rebirth, pushing that member's stats higher the next time she is on stage. Build a lineup you actually believe in, because you are the one who has to make her famous.
PRODUCE A COMEBACK, THEN HOLD YOUR BREATH
Picking a concept, locking in readiness, and pressing Release is the best kind of nervous. Every comeback resolves into its own audio-reactive spectacle, lights and crowd reacting in time with the track, and then the internet decides whether it loved her visual, obsessed over the vocal run, or moved on by lunch. Win streaks build Reputation and fan hype into something real. A flop is never the end; it is a reason to change producers, pick a new concept, or finally let someone take a hiatus before the next era.
GROW A COMPANY, NOT JUST A GROUP
Eight tiers separate a desk in a shoebox office from a glass-tower entertainment empire, and every single one of them changes what your HQ looks like, who you can hire, and how far your reach extends. Staff, producers, and rival companies circling the same chart positions do not pause while you are deciding what song drops next.
THE COMPANY OUTLIVES THE GROUP
Idols age. They debut, they peak, and they retire, and when the last member of a generation takes her final bow, the company does not reset. You scout a brand-new Founding lineup, and everything that mattered keeps counting: Reputation, the Hall of Fame, every Company Record, every past hit, stacked under one roof across as many generations as you are willing to run.
FEATURES
A fixed roster of 20 trainees, Common through Legendary, with a Rebirth system that rewards every duplicate pull
A full comeback pipeline: concept, readiness, Rollout, Release, ending in a real audio-reactive spectacle, not a cutscene
An 8-tier company progression, from a startup office to a global entertainment campus
Staff, producers, finances, and rival companies to manage alongside your roster
An Eternal Company structure: generations retire, the legacy, Hall of Fame, Company Records, history, never does
Hundreds of random events, fan reactions, and story beats that make every playthrough read differently
Steam Achievements and Cloud saves, so your company's history follows you anywhere
Build it once. Then build it again, better, with everything you earned still on the shelf.