Zombie Recorder: Undead Divas is a single-player action indie game set on PC that blends first-person gunplay against zombie hordes with third-person melee combat as an undead character, alongside customization and creative recording tools.
Gameplay
Players switch between human and zombie perspectives during combat. In first person, the focus stays on aiming and firing a range of firearms while customizing sights, muzzle devices, lasers, and lights on pistols, SMGs, rifles, sniper rifles, machine guns, and shotguns. Melee options include bats, hammers, knives, katanas, and twin blades, with fist combat available as well. Weapon inspection allows close examination of finishes and attachments before equipping.
Switching to third person puts players in control of an undead diva who dashes, dodges, and closes distance using dozens of combat forms such as Wing Chun, drunken boxing, twin blades, greatswords, chain whips, and sword and shield. Additional tools like flamethrowers, repeating crossbows, lassos, and returning weapons expand tactical choices. Hit reactions vary by body part struck, direction, and force, with brief resistance on contact, recoil, impact sounds, and sparks adding weight to each strike. Partial physics, knockdowns, ragdolls, and foot IK on slopes support the animations, and damaged zombies may continue crawling.
Over 100 character looks draw from urban, streetwear, gothic, sci-fi, and Chinese jiangshi styles, with options for hair colors plus first-person sleeves and gloves. Maps span 16 large environments inspired by Chinese, Japanese, European, and American settings, including cities, shopping malls, schools, hospitals, industrial areas, forests, parks, and snowy towns.
Game Modes
Core survival involves holding positions through six waves of enemies. Other scenarios include advancing through signal-control combat zones, defending strongholds, and participating in human-versus-zombie faction battles where infection cycles shift player allegiance. Sample-case pursuits turn objectives into chases, while uncertain identities require caution before firing. Difficulty settings, AI squad support or solo play, and a melee training ground for testing weapons round out the options.
Free-roam mode lets players explore maps, adjust music, and invite AI companions to dance. The group size is adjustable, and synchronized routines play out against the environments. Filmmaking mode supports staging AI battles viewed from foot, surveillance cameras, or drones, with controls for focus, aperture, exposure, and framing distance. Twenty-one color filters combine with anime-style rendering, outlines, grain, scratches, light leaks, and lens distortion.
A simulated livestream audience reacts to kills, injuries, and dances with comments and gifts. First-person recorder and third-person drone views provide separate perspectives, and players can toggle the combat HUD, action prompts, and overlay independently.
Visual and Technical Features
The game supports NVIDIA DLSS, AMD FSR, Intel XeSS, and TSR upscaling along with frame generation and low-latency options on compatible hardware. Lumen, hardware ray tracing, and per-setting quality adjustments allow tuning to available GPUs. Optimizations cover asset loading, shader precompilation, foliage, and scene instances to manage performance on varied systems.
Interface design emphasizes smooth animations and creative menus that feel integrated with the overall experience. Extensive options let players adjust visuals and controls to personal preferences without disrupting flow.
Is It Worth Playing?
This title targets players who enjoy mixing precise shooting with fluid melee combat in a zombie setting, then shifting into creative expression through character customization and staged scenes. The single-player focus keeps all activity contained, with simulated audience elements adding broadcast flavor without requiring external connections. Release is scheduled for Q4 2026, so current details rest on the developer's descriptions of systems and modes. Those drawn to weapon customization, varied combat rhythms, map exploration, and filmmaking tools will find the most direct appeal in the described features.