Onimusha: Way of the Sword is a single-player action RPG adventure set in a dark fantasy version of Edo-period Kyoto. Players control the legendary swordsman Miyamoto Musashi as he battles supernatural Genma threats amid corrupted city streets and temples. The experience centers on precise swordplay, exploration, and character progression through an Oni Gauntlet system that absorbs souls to fuel abilities.
Gameplay
Combat emphasizes timing and observation over button mashing. Musashi wields a katana with light one-handed strikes and heavier two-handed attacks, alongside dodging, blocking, and parrying. A well-executed parry disrupts enemy stamina and opens opportunities for follow-up damage, while the Issen counter allows a decisive strike just before an incoming blow lands. The Oni Gauntlet collects colored souls that power special armaments and enhancements. A bow provides ranged options early in the adventure.
Progression includes a skill tree for new techniques, weapon and armor upgrades, and collectibles such as Hozuki Pouches that expand carrying capacity and grant bonuses when fully upgraded. Exploration mixes linear story segments with larger areas of Kyoto where side activities and materials appear. The RE Engine delivers detailed character animations and environments that highlight Musashi's expressive movements during fights and conversations.
Game Modes
The game operates entirely in single-player. Difficulty options include a story mode focused on narrative flow and an action mode that demands tighter execution of parries and counters. New Game Plus unlocks a harder setting for players seeking additional challenge after the initial campaign. No competitive or cooperative multiplayer features exist.
Story and Setting
Musashi navigates a Kyoto twisted by malevolent Malice clouds and Genma forces. The narrative follows his personal quest for purpose amid rival swordsmen and demonic incursions. Supporting characters like Okuni and the Oni Lady receive their own visual customization options through in-game systems. Main story quests advance through key locations such as temples and city districts, with side content revealing more about the corrupted world and its inhabitants.
Progression and Customization
Spirit Mirrors serve as central hubs for claiming additional content and accessing the Change Appearance menu. Haori coats function purely as visual options for Musashi and do not modify combat statistics or abilities. These items become available once the relevant menu unlocks during story progression. Similar cosmetic options extend to swords, outfits, and other characters, all obtained through the same Spirit Mirror interface.
Is It Worth Playing?
Players who enjoy deliberate, skill-based sword combat and atmospheric single-player adventures will find strong appeal here. The combat loop rewards mastery of parries and counters, while exploration and upgrades provide steady progression across a campaign estimated at 20 to 30 hours depending on completionism. Reviews highlight satisfying boss encounters, strong character work, and visual presentation, though some note repetitive elements in the larger open areas. The title launched with generally favorable reception and remains a focused experience without ongoing seasonal content or multiplayer layers. Those drawn to historical samurai themes blended with supernatural action will likely appreciate the package as a return to the Onimusha series.