Acheter Dobuki's Epic Journey PC

Au 7 avr. 2026, la clé Dobuki's Epic Journey la moins chère coûte 0,43 € chez Kinguin. XD.deals compare les prix de 2 boutiques parmi 2 offres. Sur les keyshops le prix le plus bas est 0,43 € (78% de remise), les boutiques officielles commencent à 1,99 € (0% de remise). Données fournies par XD.deals.

Date de sortie : 16 juin 2023
Acheter sur une boutique officielle :
1,99 €
Acheter sur les keyshops :
-78%
0,43 €
Voir l'historique des prix

Boutiques officielles (1)

DRM:
Steam
Steam
Steam
Dobuki's Epic Journey
Windows
+1
il y a 1sem
DRM:
Steam
Steam
1,99 €

Keyshops (1)

DRM:
Steam
Steam
Kinguin
Dobuki's Epic Journey PC Steam CD Key
Windows
+1
il y a 2sem
DRM:
Steam
Kinguin
1,99 € 0,43 €
Historical Low Deal
Historical low
-78%
-8% with XD8DEALScopy
-8% with XD8DEALScopy

Ă€ propos de Dobuki's Epic Journey

Dobuki's Epic Journey - Ă  propos du jeu
Embark on Dobuki's EPIC JOURNEY, an unconventional fusion of point-and-click adventure and RPG, guiding the lovable protagonist through three vibrant planets. Save the galaxy from Emperor Lik Wang's clutches alongside the sassy singer, Yookim. With a cartoony, Flash vector art style and whimsical humor, explore diverse locations, solve puzzles, and engage in non-linear gameplay. Experience a delightful mix of skill progression, unexpected encounters, and a captivating storyline. Prepare for a truly memorable quest where laughter and adventure await.



Developer's Notes:After years of development, I proudly present this whimsical game. Inspired by beloved adventure and RPG classics, it takes you on Dobuki's extraordinary journey across vibrant planets. With a spontaneous approach, the world grew with weird and outlandish elements, creating a unique escape. As the game expanded, challenges emerged, leading to unexpected character development and complexities. Despite doubts, I persevered, adding closure to this quirky creation. Join Dobuki's adventure, solve puzzles, and encounter dark humor in a game that defies expectations.

The beginning
This game grew out of my deep desire to produce a game that mimics some of my most beloved game genre: adventure and RPG. In particular, I would name games like Monkey Island and Phantasy Star as the main inspiration for starting this project. Previously, I have never made a game with a real storyline, so this was a first.

The story starts with Dobuki, and he lives in the countryside. Presumably, he just moved there. We don’t know anything really about Dobuki, but we know he has a bunch of friends, and there’s an old man on the hill who mentors him. As the story progresses, Dobuki explores his world and even goes on other planets.

I actually didn’t write a story, and I didn’t really have the mindset of writing one. The idea was just: Let’s create a world, in space, with weird creatures. Let’s create this wonderful world and just add any random idea I have as I go along.

This went well in the beginning. I wasn’t really sure where it was going to go, but the game grew somehow pretty big in my imagination. It was my escape at that time, and it wasn’t even done yet!

So yeah, there was no planning, no thinking ahead, just random things added on the spur of the moment.

Developing the world
I was pretty excited about creating a world. It didn’t have to have a great story, but as long as it was as weird as outlandish as possible, I was happy. I looked for some nice music for it, and that also affected how the world develop.

Now the idea became a bit more developed, but the code wasn’t very well thought out. It worked at that time, but it wasn’t meant to scale. I programmed the game the same way I was adding content: Adding random things as I thought about them.

For instance, I suddenly decided to add 3d crawling caves, so I made that. Then I thought about space travel, and just added that. This felt like the right approach, but soon it was getting more and more difficult to add things.

First of all, the compilation time grew as more things were added. Second, it became more and more difficult to look for the elements I wanted, as the number of scenes became 20, then 30, then 40…!

I was adding stuff to expand the world, but it didn’t seem that meaningful to me. Then for some reason, I decided to add some character development. I added a love interest for the main hero.

Growing in Complexity
I started to understand the idea of feature creep, and the addition of a new protagonist made it very clear. Suddenly, I couldn’t add random things anymore, because every new elements raised new questions in respect to the characters in the game.

I imagined stories around the character but at that point, adding even simple interactions became really painful.

It was pretty clear to me that I wouldn’t be able to finish this game. The game itself actually seemed to become rather silly to me, and I wondered if it would sound ridiculous to know I spent so much time building something that turns out to have so little production value.

But time passed, and I still thought about the game. I decided it needed closure, and unfortunately, you can’t just finish a game like this so easily. I had a lot of negative space to close. In an adventure game, if a player makes effort to get a particular item, then that item must be useful for something in the game.

At that point, the process of finishing the game was to list out all the item that I’ve randomly given to the player, and come up with some use for it, like a character that wanted it or some other random thing.

The Conclusion
Eventually, I had enough content to finally close the game, with a very half-ass closure. But hey, at least I had something I was satisfied to let out into the world.
Interface:
English
Sous-titres:
English

Classification par âge

Indisponible

Minimum :

  • Processeur: 2 GHz dual core
  • MĂ©moire: 4 MB RAM
  • Graphismes: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Stockage: 30 MB available space

Recommandé :

  • Processeur: 2 GHz dual core
  • MĂ©moire: 4 MB RAM
  • Graphismes: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Stockage: 30 MB available space

Minimum :

  • Système d''exploitation: Mac OS X
  • Processeur: 2 GHz dual core
  • MĂ©moire: 4 MB RAM
  • Graphismes: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Stockage: 60 MB available space

Recommandé :

  • Système d''exploitation: Mac OS X
  • Processeur: 2 GHz dual core
  • MĂ©moire: 4 MB RAM
  • Graphismes: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
  • Stockage: 60 MB available space
Plus bas historique
Historique des prix des boutiques officielles
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Historique des prix des keyshops
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FAQ

8 questions

Avant de chercher une cle Dobuki's Epic Journey pas chere, verifiez l'essentiel. Développé par Jack Le Hamster. Publié par Dobuki Studio. Date de sortie PC : 16 juin 2023. Genres : Indie, RPG, Adventure. Catégories : Family Sharing, Single-player.

Q

Ou acheter une cle Steam Dobuki's Epic Journey pas chere ?

Grace a notre comparateur de prix et nos codes de reduction verifies, vous pouvez acheter une cle Dobuki's Epic Journey pour seulement 0,43 €. Cette offre est disponible chez Kinguin et fait partie des offres les moins cheres du marche. Toutes les cles listees sur XD.deals sont livrees numeriquement et eligibles au telechargement instantane apres paiement. Les prix incluent deja les frais de traitement et les codes promo appliques, vous voyez donc toujours le prix le plus bas pour Dobuki's Epic Journey sur PC. Consultez l'historique des prix de Dobuki's Epic Journey pour acheter au meilleur moment.

D'apres notre derniere mise a jour (nous actualisons les prix Steam plusieurs fois par jour), le prix Steam de Dobuki's Epic Journey est de 1,99 €. Vous pouvez economiser environ 6 % en payant avec une carte cadeau Steam a prix reduit.

Notre traqueur de prix couvre les revendeurs officiels et les keyshops, vous pouvez donc trouver Dobuki's Epic Journey en promotion meme en dehors des periodes de soldes. Nous detectons actuellement 2 offres actives provenant de boutiques officielles et de keyshops. Consultez le tableau ci-dessus, comparez avec le prix le plus bas historique et creez une alerte pour ne jamais manquer la prochaine baisse de prix.

D'apres nos donnees, Dobuki's Epic Journey n'est pas actuellement disponible sur GeForce NOW. Vous devrez le lancer localement sur votre PC. Parcourez les jeux disponibles sur GeForce NOW.

Oui. Dobuki's Epic Journey a une page officielle sur le Steam Store. Vous pouvez aussi acheter une cle Steam Dobuki's Epic Journey aupres de vendeurs tiers. Notre comparateur de prix inclut actuellement 2 offres avec DRM Steam. Choisissez-en une pour vous assurer que votre telechargement de Dobuki's Epic Journey se fasse sur la plateforme de Valve.

Pas pour le moment. Valve classe Dobuki's Epic Journey comme non supporte sur Steam Deck. Gardez un oeil sur XD.deals - nous suivons les mises a jour Proton et les correctifs de la communaute. Parcourez les jeux Steam Deck Verified ou Steam Deck Playable.

Dobuki's Epic Journey ne semble pas etre disponible sur PC Game Pass, EA Play, Ubisoft+ ou tout autre service d'abonnement PC pour le moment. Votre seule option est d'acheter le jeu - utilisez XD.deals pour trouver le meilleur prix.

Non - XD.deals n'est pas une boutique. Nous sommes un comparateur de prix qui suit les meilleures offres pour Dobuki's Epic Journey sur les boutiques officielles et les keyshops verifies. Cliquez sur "Voir l'offre" a cote de n'importe quelle offre et vous serez redirige vers le site du revendeur pour finaliser votre achat.

Meilleurs prix pour Dobuki's Epic Journey

1 Kinguin Kinguin Keyshop
-78% 0,43 €
2 Steam Steam Official
1,99 €

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