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Date de sortie : Q3 2026
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À propos de Project MISPLACE

Project MISPLACE - à propos du jeu

You are contract labor. The job is simple: get in, retrieve the device, get your crew back out. The building would prefer you stayed.

Project MISPLACE is a co-op environmental-horror shift set inside the proving ground of an Adaptive Structures Program — a facility engineered to heal its own concrete, reroute its own power and water, and reconfigure its own walls on demand. It has woken up. The intelligence that runs it, the CUSTODIAN, has one mandate: CONTAINMENT ABOVE ALL ELSE. It is not cruel. It is a collection. It was only ever asking you to stay still enough to be kept.

Three ways to clock in
  • DESCENT — the classic run. 1–4 crew, one shift: repair, retrieve, scan, coordinate, extract.

  • PHANTOM — up to 8 players. One of you is cast as the Phantom: a knife, a black suit, and clearance the crew doesn't have. The crew escapes one at a time at scattered lifts — if they live long enough to find them.

  • 100 ROOMS — up to 16 players. A hundred rooms, no tasks, no way out. Knives for everyone, firearms for the lucky. Last one alive wins. The traps stay on.

The building is awake
  • It rearranges rooms nobody is standing in. Objectives relocate; they are never lost.

  • "Please disregard any corridors that were not there a moment ago. Reconfiguration is scheduled and supervised."

  • Stop learning the layout. Learn the behavior.

Your shift
  • Start outside at night — moonlit clearing, crew van, a ground hatch that seals behind you.

  • Repair, retrieve, scan, and coordinate switch tasks across a procedurally generated multi-story facility.

  • Reach the extraction lift and board it together — it leaves when every living crewmate is aboard.

  • Downed crew bleed out slowly; teammates can stabilize you before the clock runs dry. Rumor says the facility's cloning vats can bring a crewmate all the way back — if you bring them what they need. A full wipe ends the run.

It does not send a monster
  • The Custodian is an adaptive event director. It reads your noise and your separation, escalates by phase, and saves up for expensive moves.

  • There is nothing to outrun. The building itself is the threat.

Split up or stay together

Spread out and you finish faster — and the building reads your separation and saves up for something expensive. Cluster together and you're slower, louder, easier to surround. Proximity voice chat means teammates fade in as you close the distance and vanish when the building cuts you apart — and there's text chat for when you don't trust your voice. Go down and you don't die alone — you spectate the crew until they extract or the last of you falls.

Light is a trap
  • Every light you turn on is a light it can see by. Progress and exposure are the same action.

  • "The lights are off so the building can concentrate. Please hold." It kills the lights to listen.

  • Your flashlight runs on batteries, and batteries run out. Spares are wherever the building left them.

Know the wind-up
  • Systemic hazards with real counterplay, each telegraphed before it strikes: floods you swim through (mind your oxygen), fire, gas, live electrical water, lockdowns, saw blades, steam vents, laser arrays, descending ceilings, spike beds, pendulums, guillotine gates, crumbling floors, lethal pits.

  • The building also keeps game rooms. Red light, green light. Four square. Parkour galleries. It learned them from watching you. It does not play fair.

  • Keycard CLEARANCE BANDS gate the depths — WHITE, BLUE, RED, BLACK. The doors want to open the deeper you go.

  • MUSTER STATIONS are pre-retrofit concrete rooms it cannot reshape or see into. Safe inside. Besieged at the threshold.

  • If you hear the building draw breath — move.

Every shift is a different building
  • Every match is procedurally generated and never repeats — there is no layout to memorize.

  • STANDARD, MANIA, NIGHTMARE, and INSANITY tiers that genuinely rebuild the facility — bigger, meaner, honest room counts. The higher tiers hide things this page will not spoil.

  • Dozens of handcrafted rooms seed through the shuffle — archives, mailrooms, machine shops, a morgue, and a few the manifest refuses to name.

  • DEEP SHIFT descents, DAILY and WEEKLY runs with leaderboards, CONTRACT modifiers, post-run scorecards, and seed replay.

  • 30+ achievements, 100 hidden named rubber ducks, and readable in-world documents that tell you more than the Custodian will.

Getting a crew together
  • Solo: pick Solo from the menu — every objective is completable alone, if you're brave enough.

  • Steam: HOST PUBLIC lists your lobby in the PUBLIC GAMES browser for anyone to join. HOST PRIVATE keeps it invite-only — friends join with the short lobby code or a Steam invite.

  • No Steam: hosting still hands you a join code — it punches through most networks and falls back to a relay, so it works even behind CGNAT, with no port-forwarding required.

  • LAN: the host shares the local IP shown in the lobby; others pick Join and enter it. Direct IP and Tailscale also work.

  • Pick the mode in the lobby — DESCENT, PHANTOM, or 100 ROOMS — along with difficulty and contracts.

This is a public Beta

You're among the first people outside the build to play it. Some things are rough, a few are unbalanced, and some systems are still being hardened with full lobbies on real hardware. That's exactly what I need you for. Tell me:

  • What broke, what confused you, what felt unfair.

  • Did the first few minutes make sense?

  • How did online play hold up — connection, voice, text chat, spectating?

  • PHANTOM and 100 ROOMS are brand new — how do they feel with a real lobby?

  • Did the building ever genuinely get under your skin?

Leave feedback in the comments, or come find the crew on Discord:

Platforms & specs
  • Windows 10/11 (64-bit) — unsigned build; allow it past SmartScreen ("More info" → "Run anyway").

  • macOS — universal build; right-click → Open on first launch.

  • Playable in English, Spanish, and French.

  • Runs on modest hardware; a Compatibility renderer option is available for lower-end machines. Built in Godot 4.7, PSX-era low-poly with a VT323 CRT terminal interface.

Download it, bring a crew, and stay a while. Indefinitely.

"SHIFT COMPLETE. ALL CLEARANCES RESCINDED. PLEASE PROCEED TO EXTRACTION."

Interface:
EnglishSpanish - Latin AmericaFrench
Sous-titres:
EnglishSpanish - Latin AmericaFrench

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FAQ

8 questions

Avant de chercher une cle PC Project MISPLACE pas chère, verifiez l'essentiel. Développé par MelloTodd. Publié par MelloStudios. Date de sortie PC : Q3 2026. Genres : Action, Free To Play, Indie, Adventure, Early Access. Catégories : Multi-player, PvP, Online PvP, Family Sharing, Co-op, Single-player, Cross-Platform Multiplayer, Steam Achievements, LAN PvP, Online Co-op, LAN Co-op, Captions available, Partial Controller Support.

Q

Où acheter une clé Steam ou CD Key Project MISPLACE pas chère ?

Project MISPLACE est gratuit ! Téléchargez-le sur Steam et commencez à jouer immédiatement.

Project MISPLACE est entièrement gratuit sur Steam. Aucun achat nécessaire - il suffit de télécharger et de jouer. Si vous cherchez des DLC premium ou des objets en jeu, consultez le tableau des offres ci-dessus.

Notre traqueur de prix couvre les revendeurs officiels et les keyshops, vous pouvez donc trouver Project MISPLACE en promotion meme en dehors des périodes de soldes. Nous détectons actuellement 0 offres actives provenant de boutiques officielles et de keyshops. Consultez le tableau ci-dessus, comparez avec le prix le plus bas historique et créez une alerte pour ne jamais manquer la prochaine baisse de prix.

D'apres nos données, Project MISPLACE n'est pas actuellement disponible sur GeForce NOW. Vous devrez le lancer localement sur votre PC. Parcourez les jeux disponibles sur GeForce NOW.

Oui. Project MISPLACE a une page officielle sur le Steam Store, mais nous ne suivons actuellement aucune offre tierce avec DRM Steam. Revenez plus tard ou créez une alerte de prix.

Pas pour le moment. Valve classe Project MISPLACE comme non supporte sur Steam Deck. Gardez un oeil sur XD.deals - nous suivons les mises a jour Proton et les correctifs de la communaute. Parcourez les jeux Steam Deck Verified ou Steam Deck Playable.

Project MISPLACE ne semble pas être disponible sur PC Game Pass, EA Play, Ubisoft+ ou tout autre service d'abonnément PC pour le moment. Votre seule option est d'acheter le jeu - utilisez XD.deals pour trouver le meilleur prix.

Non - XD.deals n'est pas une boutique. Nous sommes un comparateur de prix qui suit les meilleures offres pour Project MISPLACE sur les boutiques officielles et les keyshops vérifiés. Cliquez sur "Voir l'offre" a cote de n'importe quelle offre et vous serez redirige vers le site du revendeur pour finaliser votre achat.

Vous voulez acheter au meilleur moment ? Créez une alerte de prix sur XD.deals et soyez notifie quand Project MISPLACE atteint son prochain prix le plus bas historique.

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